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Although based on professional wrestling, WWF WrestleMania ' s digitized graphics and fast-paced gameplay make it more of a fighting game than a sports/wrestling game inspired by Midway's popular Mortal Kombat series. [1] What separates this game from previous and future WWF/WWE video games is its over-the-top and very cartoonish attacks.
WWF WrestleMania (1991) was released in 1991 for Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum, and MS-DOS. WWF Super WrestleMania was released in 1992 for the Super Nintendo Entertainment System and Mega Drive/Genesis. WWF WrestleMania: Steel Cage Challenge was released in 1992 for NES and in 1993 for Master System and the Game Gear ...
Category: 32X games. ... Printable version; In other projects ... WWF Raw (1994 video game) WWF WrestleMania: The Arcade Game; Z. Zaxxon's Motherbase 2000
For example, the SNES game WWF Royal Rumble is completely different from the Dreamcast game entitled WWF Royal Rumble released years later. MicroLeague Wrestling [1987] (Amiga, Commodore 64) [10] WWF WrestleMania [1989] (NES) [11] WWF Superstars [1989] (Arcade) [12] WWF WrestleMania Challenge [1990] (NES, Commodore 64) [13] WWF Superstars [1991 ...
1994 – 32X, SNES, Game Gear, Genesis, ... WWF WrestleMania: The Arcade Game. Original release date: ... Updated version of Mortal Kombat 4;
WWF Raw is a professional wrestling video game based on the television show of the same name produced by the World Wrestling Federation (WWF), released for the SNES, 32X, Mega Drive/Genesis, and Game Boy in late 1994 and early 1995 by Acclaim Entertainment.
WrestleMania I, the first event of the said series; WWF WrestleMania (1989 video game), a 1989 video game for the NES; WWF WrestleMania (1991 video game), a 1991 computer video game released by Ocean Software; WWF WrestleMania: The Arcade Game, a 1995 video game released by Midway Games; WWF WrestleMania 2000, a 1999 video game for the Nintendo 64
Codenamed "Project Mars", [1] the 32X was designed to expand the power of the Genesis and serve as a holdover until the release of the Sega Saturn. [2] Independent of the Genesis, the 32X used its own ROM cartridges and had its own library of games, as well as two 32-bit central processing unit chips and a 3D graphics processor. [1]