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  2. Reduced instruction set computer - Wikipedia

    en.wikipedia.org/wiki/Reduced_instruction_set...

    For instance, in a typical program, over 30% of all the numeric constants are either 0 or 1, 95% will fit in one byte, and 99% in a 16-bit value. [42] When computers were based on 8- or 16-bit words, it would be difficult to have an immediate combined with the opcode in a single memory word, although certain instructions like increment and ...

  3. Instruction selection - Wikipedia

    en.wikipedia.org/wiki/Instruction_selection

    In computer science, instruction selection is the stage of a compiler backend that transforms its middle-level intermediate representation (IR) into a low-level IR. In a typical compiler, instruction selection precedes both instruction scheduling and register allocation; hence its output IR has an infinite set of pseudo-registers (often known as temporaries) and may still be – and typically ...

  4. Wrapper function - Wikipedia

    en.wikipedia.org/wiki/Wrapper_function

    A wrapper function is a function (another word for a subroutine) in a software library or a computer program whose main purpose is to call a second subroutine [1] or a system call with little or no additional computation. Wrapper functions simplify writing computer programs by abstracting the details of a subroutine's implementation.

  5. Code reuse - Wikipedia

    en.wikipedia.org/wiki/Code_reuse

    Code reuse may be achieved by different ways depending on a complexity of a programming language chosen and range from a lower-level approaches like code copy-pasting (e.g. via snippets), [3] simple functions (procedures or subroutines) or a bunch of objects or functions organized into modules (e.g. libraries) [4] [2]: 7 or custom namespaces ...

  6. Macro (computer science) - Wikipedia

    en.wikipedia.org/wiki/Macro_(computer_science)

    In the mid-1950s, when assembly language programming was the main way to program a computer, macro instruction features were developed to reduce source code (by generating multiple assembly statements from each macro instruction) and to enforce coding conventions (e.g. specifying input/output commands in standard ways). [31]

  7. Stream (computing) - Wikipedia

    en.wikipedia.org/wiki/Stream_(computing)

    In object-oriented programming, input streams are generally implemented as iterators. In the Scheme language and some others, a stream is a lazily evaluated or delayed sequence of data elements. A stream can be used similarly to a list, but later elements are only calculated when needed. Streams can therefore represent infinite sequences and ...

  8. SWIG - Wikipedia

    en.wikipedia.org/wiki/SWIG

    SWIG will compile the interface file and generate code in regular C/C++ and the target programming language. SWIG will generate conversion code for functions with simple arguments; conversion code for complex types of arguments must be written by the programmer.

  9. Data-driven programming - Wikipedia

    en.wikipedia.org/wiki/Data-driven_programming

    Data-driven programming is typically applied to streams of structured data, for filtering, transforming, aggregating (such as computing statistics), or calling other programs. Typical streams include log files , delimiter-separated values , or email messages, notably for email filtering .