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  2. Victoria II - Wikipedia

    en.wikipedia.org/wiki/Victoria_II

    Victoria II contains a deep political simulation reflected in 8 different types of governments, 7 ideologies and a new sphere of influence system, gunboat diplomacy, and a new election system with coalition governments and legislatures. [13] The diplomacy in Victoria II is similar to that of other Paradox titles. Each country has a relation ...

  3. Talk:Victoria II - Wikipedia

    en.wikipedia.org/wiki/Talk:Victoria_II

    3 System requirements. 1 comment. 4 Patch 1.3. ... 7 Development section citations and talk page template. 2 comments. Toggle the table of contents. Talk: Victoria II.

  4. Victoria 3 - Wikipedia

    en.wikipedia.org/wiki/Victoria_3

    Another system in the game is Diplomatic Plays, which borrows heavily from Victoria II 's crisis system. When attempting to force other countries to concede land or open markets, players will present a target country with a demand detailing what they desire, which will result in the target country having the opportunity to demand concessions ...

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  6. Victoria: An Empire Under the Sun - Wikipedia

    en.wikipedia.org/wiki/Victoria:_An_Empire_Under...

    15 extra years of game play, extending Victoria into the interbellum. An expanded tech tree to cover the interwar period, including aircraft and carriers. A Doomsday converter which allows players to continue their game in Hearts of Iron II: Doomsday. A revamped election and politics system, adding a new level of realism to the game.

  7. Paradox Development Studio - Wikipedia

    en.wikipedia.org/wiki/Paradox_Development_Studio

    Sengoku (released 2011) was the first game utilizing the Clausewitz 2 engine. The studio's 17th game, Imperator: Rome (released 2019), was also built using Clausewitz, but with the addition of new 64-bit software known as "Jomini" (named after 19th century Swiss general Antoine-Henri Jomini ) [ 11 ] that allows for better 3D rendering and ...

  8. Johan Andersson (game developer) - Wikipedia

    en.wikipedia.org/wiki/Johan_Andersson_(game...

    [2] [3] Although he began his career as a programmer, Andersson later became a designer and producer at Paradox Development Studio, working on grand strategy games such as Hearts of Iron III, Crusader Kings II, Victoria II, Europa Universalis IV, Stellaris, and Imperator: Rome. [4] Andersson's design philosophy is "to create believable worlds." [5]

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