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Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability. The lowest ping physically possible for a connection between opposite points on Earth crossing half of the planet is 133 ms. Other causes of lag result commonly in a lag below a playable 20 ms (50 hz or fps), or in the loss, corruption or jitter of the game.
Display lag is a phenomenon associated with most types of liquid crystal displays (LCDs) like smartphones and computers and nearly all types of high-definition televisions (HDTVs). It refers to latency , or lag between when the signal is sent to the display and when the display starts to show that signal.
Thus such a 100/1000000 RNG circuit can produce 100 somewhat random bits per second. Typically such a system is biased—it might for instance produce more zeros than ones—and so hundreds of somewhat-random bits are "whitened" to produce a few unbiased bits. There is also a similar way to build a kind of "software random number generator".
This may be a few keystrokes due to reaction time, or may be more if the user's attention is not on the computer screen, e.g. typing while looking at the keyboard or while reading copy to the side, or if processor lag causes a delay (sometimes of several seconds) between the focus stealing event and the newly focused window displaying on the ...
On March 6, 2000, AMD demonstrated passing the 1 GHz milestone a few days ahead of Intel shipping 1 GHz in systems. In 2002, an Intel Pentium 4 model was introduced as the first CPU with a clock rate of 3 GHz (three billion cycles per second corresponding to ~ 0.33 nanoseconds per cycle).
In modern systems, a profanity delay can be a software module manually operated by a broadcast technician that puts a short delay (usually, 30 seconds) into the broadcast of live content. This gives the broadcaster time to censor the audio (and video) feed. This can be accomplished by cutting directly to a non-delayed feed, essentially jumping ...