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  2. Empire Earth III - Wikipedia

    en.wikipedia.org/wiki/Empire_Earth_III

    [10] [11] [12] The demo of Empire Earth III was released on November 1. The retail version of the game was released on November 6, 2007 in the US and November 16, 2007 in Europe. [13] A patch became available two days after the game's release. Empire Earth III is the first game in the series to be a Games for Windows title. [14]

  3. List of real-time strategy video games - Wikipedia

    en.wikipedia.org/wiki/List_of_real-time_strategy...

    Download QR code; Print/export ... First full 3D in Warcraft series. 2002: Warlords Battlecry II: SSG: ... Empire Earth III: Mad Doc Software:

  4. Empire Earth - Wikipedia

    en.wikipedia.org/wiki/Empire_Earth

    Empires: Dawn of the Modern World was not technically the sequel to Empire Earth, but it was released in 2003 and sometimes referenced as the spiritual sequel to Empire Earth. [3] The game was also designed by Rick Goodman and the SSSI team and had many throwbacks to the first Empire Earth .

  5. Empire Earth II - Wikipedia

    en.wikipedia.org/wiki/Empire_Earth_II

    Empire Earth II is a real-time strategy video game developed by Mad Doc Software and published by Vivendi Universal Games and their subsidiary Sierra Entertainment on April 26, 2005. [2] It is a sequel to Empire Earth , which was developed by the now-defunct Stainless Steel Studios .

  6. Empire Earth (video game) - Wikipedia

    en.wikipedia.org/wiki/Empire_Earth_(video_game)

    Empire Earth is a real-time strategy video game developed by Stainless Steel Studios and released on November 13, 2001. [1] It is the first game in the Empire Earth series.. The game requires players to collect resources to construct buildings, produce citizens, and conquer opposing civilizations.

  7. Empires: Dawn of the Modern World - Wikipedia

    en.wikipedia.org/wiki/Empires:_Dawn_of_the...

    The engine used to create Empire Earth—later released under the name Titan 2.0—was retained and upgraded for Empires. [11] [18] Significantly more detail was added to the units' 3D models than had appeared in Empire Earth. [12] Further additions included reflection mapping, environmental bump mapping and a new physics engine. [3]