When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    Second Life also has its own virtual currency, the Linden Dollar (L$), which is exchangeable with real world currency. [14] [15] Second Life is intended for people ages 16 and over, with the exception of 13–15-year-old users, who are restricted to the Second Life region of a sponsoring institution (e.g., a school). [16] [17]

  3. Talker - Wikipedia

    en.wikipedia.org/wiki/Talker

    A talker is a chat system that people use to talk to each other over the Internet. [1] Dating back to the 1980s, they were a predecessor of instant messaging.A talker is a communication system precursor to MMORPGs and other virtual worlds such as Second Life.

  4. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.

  5. Anshe Chung - Wikipedia

    en.wikipedia.org/wiki/Anshe_Chung

    Anshe Chung is an avatar (online personality) of Ailin Graef in the online game Second Life.Referred to as the "Rockefeller of Second Life" by CNN, [1] Graef has built an online business that engages in development, brokerage, and arbitrage of virtual land, items, and currencies.

  6. Patriotic Nigras - Wikipedia

    en.wikipedia.org/wiki/Patriotic_Nigras

    The Second Life phase of the group's activities began in early 2006 when an anonymous user known as "Mudkips Acronym" [14] reposted on 4chan a question originally posed at eBaum's World regarding whether or not Second Life "was raidable." There were 143 Patriotic Nigras members as of September 2007, of which around 35–60 were active. [5]

  7. Arts in Second Life - Wikipedia

    en.wikipedia.org/wiki/Arts_in_Second_Life

    With in-world voice chat, where the user dons a headset and microphone then enables a Second Life browse to "broadcast" his voice to other users, much like a telephone conference call. With streaming, where vocal and instrumental music by Second Life residents can be provided with the aid of Internet broadcast software, such as Shoutcast.

  8. Corporate use of Second Life - Wikipedia

    en.wikipedia.org/wiki/Corporate_use_of_Second_Life

    From 2005 to 2007 Second Life experienced explosive growth of the userbase. Companies were eager to reach this potential customer base and started marketing programs in Second Life. Without a good plan, knowledge of the audience and without good understanding of the new medium many of the early corporate marketing efforts failed, producing a ...

  9. World Stock Exchange - Wikipedia

    en.wikipedia.org/wiki/World_Stock_Exchange

    The game opened on 5 March 2007 and first appeared in the virtual world of Second Life. [1] Transactions occurred outside of Second Life on the WSE website. [ 2 ] The game initially used the Linden Dollar currency from Second Life and in July 2007 integrated a new virtual currency called the World Internet Currency (WIC, WICS, W$).