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Cruis'n Exotica is a 1999 racing game developed and published by Midway Games for arcades. The game is a sequel to Cruis'n World and is the third entry in Nintendo's Cruis'n series. A port to the Nintendo 64 developed by Gratuitous Games was released in 2000, along with a Game Boy Color version developed by Crawfish Interactive.
The Inferno Exotic Car is a super sports car designed by Dozerek and LTM Hot Spot and produced by Inferno Automobili in Mexico. It is one of a kind, made for a race in Mexico. The sports car company, McLaren, bought it and the Inferno was manufactured by the Opac Group in Italy. [2]
Need for Speed (NFS) is a racing game franchise published by Electronic Arts and currently developed by Criterion Games (the developers of the Burnout series). [1] Most entries in the series are generally arcade racing games centered around illegal street racing, and tasks players to complete various types of races, while evading the local law enforcement in police pursuits.
A supercar, also known as an exotic car, is a type of automobile generally described at its most basic as a street-legal sports car with race track-like power, speed, and handling, plus a certain subjective cachet linked to pedigree, exclusivity, or both. [1]
On August 2, 2016, Microsoft released the Xbox One S, which supports 4K streaming and has an Ultra HD Blu-ray disc drive, but does not support 4K gaming. [90] On November 10, 2016, Sony released the PlayStation 4 Pro , which supports 4K streaming and gaming, [ 91 ] though many games use checkerboard rendering or are upscaled 4K. [ 92 ]
CES (/ ˌ s i. i. ˈ ɛ s /; formerly an initialism for Consumer Electronics Show) [3] is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typically hosts presentations of new products and technologies in the consumer electronics industry.
Due to design advances, some modern smartphones with large screen sizes and "edge-to-edge" designs have compact builds that improve their ergonomics, while the shift to taller aspect ratios have resulted in phones that have larger screen sizes whilst maintaining the ergonomics associated with smaller 16:9 displays.