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  2. E-on Vue - Wikipedia

    en.wikipedia.org/wiki/E-on_Vue

    Vue is a software tool for world generation by Bentley Systems with support for many visual effects, animations and various other features. The tool has been used in several feature-length movies. The tool has been used in several feature-length movies.

  3. FaceGen - Wikipedia

    en.wikipedia.org/wiki/FaceGen

    Free demo versions of FaceGen Artist, FaceGen 3D Print and FaceGen Modeller can be downloaded from the company's website. These allow the user to create, edit, load and save files in the program's proprietary ".fg" format.

  4. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    The procedural generation system in roguelikes would create dungeons in ASCII- or regular tile-based systems and define rooms, hallways, monsters, and treasure to challenge the player. Roguelikes, and games based on the roguelike concepts, allow the development of complex gameplay without having to spend excessive time in creating a game's world.

  5. Deep learning super sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    The DLSS frame generation algorithm takes two rendered frames from the rendering pipeline and generates a new frame that smoothly transitions between them. So for every frame rendered, one additional frame is generated. [2] DLSS 3.0 makes use of a new generation Optical Flow Accelerator (OFA) included in Ada Lovelace generation RTX GPUs.

  6. Genetically modified tree - Wikipedia

    en.wikipedia.org/wiki/Genetically_modified_tree

    A genetically modified tree (GMt, GM tree, genetically engineered tree, GE tree or transgenic tree) is a tree whose DNA has been modified using genetic engineering techniques. In most cases the aim is to introduce a novel trait to the plant which does not occur naturally within the species.

  7. Bounding volume hierarchy - Wikipedia

    en.wikipedia.org/wiki/Bounding_volume_hierarchy

    There are three primary categories of tree construction methods: top-down, bottom-up, and insertion methods. Top-down methods proceed by partitioning the input set into two (or more) subsets, bounding them in the chosen bounding volume, then keep partitioning (and bounding) recursively until each subset consists of only a single primitive (leaf nodes are reached).

  8. Tree - Wikipedia

    en.wikipedia.org/wiki/Tree

    A sapling is a young tree. [31] Many tall palms are herbaceous [32] monocots, ... Trees have a theoretical maximum height of 130 m (430 ft), [166] ...

  9. AVL tree - Wikipedia

    en.wikipedia.org/wiki/AVL_tree

    When inserting a node into an AVL tree, you initially follow the same process as inserting into a Binary Search Tree. If the tree is empty, then the node is inserted as the root of the tree. If the tree is not empty, then we go down the root, and recursively go down the tree searching for the location to insert the new node.