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  2. SpeedTree - Wikipedia

    en.wikipedia.org/wiki/SpeedTree

    It generates texture atlases and compiles and optimizes tree models for real-time use. [19] SpeedTree SDK is a multi-platform C++ SDK that efficiently handles rendering of SpeedTree-generated trees and forests. The engine is designed to integrate and operate within a larger game engine, with ready-made support for Unreal Engine, Unity and OGRE ...

  3. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender 2.76b was the last supported release for Windows XP and version 2.63 was the last supported release for PowerPC. Blender 2.83 LTS and 2.92 were the last supported versions for Windows 7. [245] In 2013, Blender was released on Android as a demo, but has not been updated since. [246]

  4. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    The procedural generation system in roguelikes would create dungeons in ASCII- or regular tile-based systems and define rooms, hallways, monsters, and treasure to challenge the player. Roguelikes, and games based on the roguelike concepts, allow the development of complex gameplay without having to spend excessive time in creating a game's world.

  5. E-on Vue - Wikipedia

    en.wikipedia.org/wiki/E-on_Vue

    Vue is a software tool for world generation by Bentley Systems with support for many visual effects, animations and various other features. The tool has been used in several feature-length movies. The tool has been used in several feature-length movies.

  6. Behavior tree (artificial intelligence, robotics and control)

    en.wikipedia.org/wiki/Behavior_tree_(artificial...

    Behavior trees became popular for their development paradigm: being able to create a complex behavior by only programming the NPC's actions and then designing a tree structure (usually through drag and drop) whose leaf nodes are actions and whose inner nodes determine the NPC's decision making. Behavior trees are visually intuitive and easy to ...

  7. Binary space partitioning - Wikipedia

    en.wikipedia.org/wiki/Binary_space_partitioning

    The canonical use of a BSP tree is for rendering polygons (that are double-sided, that is, without back-face culling) with the painter's algorithm.Each polygon is designated with a front side and a backside which could be chosen arbitrarily and only affects the structure of the tree but not the required result. [2]

  8. List of phylogenetics software - Wikipedia

    en.wikipedia.org/wiki/List_of_phylogenetics_software

    Rooted trees, tanglegrams, consensus networks, hybridization networks: Daniel Huson et al. EXACT [15] [16] EXACT is based on the perfect phylogeny model, and uses a very fast homotopy algorithm to evaluate the fitness of different trees, and then it brute forces the tree search using GPUs, or multiple CPUs, on the same or on different machines

  9. Bounding volume hierarchy - Wikipedia

    en.wikipedia.org/wiki/Bounding_volume_hierarchy

    There are three primary categories of tree construction methods: top-down, bottom-up, and insertion methods. Top-down methods proceed by partitioning the input set into two (or more) subsets, bounding them in the chosen bounding volume, then keep partitioning (and bounding) recursively until each subset consists of only a single primitive (leaf nodes are reached).