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  2. MonoGame - Wikipedia

    en.wikipedia.org/wiki/MonoGame

    These early versions only supported 2D sprite-based games. The last official 2D-only version was released as 2.5.1 in June 2012. The last official 2D-only version was released as 2.5.1 in June 2012. Since mid-2013, the framework has begun to be extended beyond XNA4 with the addition of new features like RenderTarget3D, [ 7 ] support for ...

  3. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    sports game: Silicon Dreams: A zip file was found within the retail game's dummy data, which included the full PlayStation 1 source code to the game. Columns: 1990 2010 Game Gear Puzzle game: Sega: Game Gear version source code was found in 2006 and released in 2010. [108] Counter-Strike: Global Offensive: 2012 2020 Windows first-person shooter ...

  4. List of commercial video games released as freeware

    en.wikipedia.org/wiki/List_of_commercial_video...

    Boulder Dash-like puzzle game Michael Stopp and Philip Jespersen: Supernova: 1987 1998 [92] Text adventure: DOS Apogee Software: Super Fighter: 1993 2001 [93] Fighting DOS C&E, Inc. Released as freeware by current copyright holder Super Fighter Team. Super ZZT: 1992 Adventure DOS Epic MegaGames: S.W.I.N.E. 2001 2005 Real-time tactics game DOS ...

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  6. List of commercial GP32 games - Wikipedia

    en.wikipedia.org/wiki/List_of_commercial_GP32_games

    Most commercial GP32 games could be bought in two ways: boxed or downloaded through the internet through Gamepark's online JoyGP store (typically for a much lower price). Although most games were sold in both formats, there were a few exceptions: for example, Blue Angelo was (and is still being) only sold as a boxed copy made in France, and ...

  7. Construct (game engine) - Wikipedia

    en.wikipedia.org/wiki/Construct_(game_engine)

    The primary method of programming games and applications in Construct is through 'event sheets', which are similar to source files used in programming languages. Each event sheet has a list of events, which contain conditional statements or triggers. Once these are met, actions or functions can be carried out. [9]

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  9. Stride (game engine) - Wikipedia

    en.wikipedia.org/wiki/Stride_(game_engine)

    Stride is a C# suite of tools to create games. It is also a full game engine with a customizable shader system intended for virtual reality game development. Its main tool is the Game Studio, a fully integrated environment that allows the user to import assets, create and arrange scenes using an Entity component system, assign scripts, build and run games.