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  2. Windows Firewall - Wikipedia

    en.wikipedia.org/wiki/Windows_Firewall

    Windows Firewall settings in Windows XP Service Pack 2.. Windows Firewall was first introduced as part of Windows XP Service Pack 2. Every type of network connection, whether it is wired, wireless, VPN, or even FireWire, has the firewall enabled by default, with some built-in exceptions to allow connections from machines on the local network.

  3. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    For the cloud gaming experience to be acceptable, the round-trip lag of all elements of the cloud gaming system (the thin client, the Internet and/or LAN connection the game server, the game execution on the game server, the video and audio compression and decompression, and the display of the video on a display device) must be low enough that ...

  4. Deep packet inspection - Wikipedia

    en.wikipedia.org/wiki/Deep_packet_inspection

    Deep packet inspection (DPI) is a type of data processing that inspects in detail the data being sent over a computer network, and may take actions such as alerting, blocking, re-routing, or logging it accordingly.

  5. Disable third-party firewall software - AOL Help

    help.aol.com/articles/disable-third-party...

    Note: If the Control Panel window is set to Classic View, double-click Windows Firewall. 3. Click Turn Windows Firewall on or off. 4. If you are prompted for an administrator password or permission, type the appropriate password or click Continue to confirm. 5. On the General tab, select the Off (not recommended) option, and then click OK. 6.

  6. Windows Vista networking technologies - Wikipedia

    en.wikipedia.org/wiki/Windows_Vista_networking...

    The Vista TCP/IP stack also supports ESTATS which defines extended performance statistics for TCP and can help in determining the cause of network performance bottlenecks. Windows Vista can inform the user of most causes of network transmission failure, such as incorrect IP address, incorrect DNS and default gateway settings, gateway failure ...

  7. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    This occurs because a delay-based netcode does not allow the simulation to continue until it receives the inputs from all the players in the frame in question. [4] This variable delay causes an inconsistent and unresponsive experience compared to offline play (or to a LAN game), and can negatively affect player performance in timing-sensitive ...