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  2. Pseudocode - Wikipedia

    en.wikipedia.org/wiki/Pseudocode

    Pseudocode resembles skeleton programs, which can be compiled without errors. Flowcharts, drakon-charts and Unified Modelling Language (UML) charts can be thought of as a graphical alternative to pseudocode, but need more space on paper. Languages such as bridge the gap between pseudocode and code written in programming languages.

  3. Flowchart - Wikipedia

    en.wikipedia.org/wiki/Flowchart

    Often pseudo-code is used, which uses the common idioms of such languages without strictly adhering to the details of a particular one. Also, flowcharts are not well-suited for new programming techniques such as recursive programming. Nevertheless, flowcharts were still used in the early 21st century for describing computer algorithms. [9]

  4. Raptor (programming language) - Wikipedia

    en.wikipedia.org/wiki/Raptor_(programming_language)

    RAPTOR allows users to write and execute programs using flowcharts. The simple language and graphical components of RAPTOR are designed to teach the major ideas of computer programming to students. It is typically used in academics to teach introductory programming concepts as well. [3]

  5. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Pseudocode, flowcharts, drakon-charts, and control tables are structured expressions of algorithms that avoid common ambiguities of natural language. Programming languages are primarily for expressing algorithms in a computer-executable form, but are also used to define or document algorithms.

  6. Structure chart - Wikipedia

    en.wikipedia.org/wiki/Structure_Chart

    Example of a Structured Chart. [1] A structure chart (SC) in software engineering and organizational theory is a chart which shows the smallest of a system to its lowest manageable levels. [2] They are used in structured programming to arrange program modules into a tree. Each module is represented by a box, which contains the module's name.

  7. Nassi–Shneiderman diagram - Wikipedia

    en.wikipedia.org/wiki/Nassi–Shneiderman_diagram

    Example of a Nassi–Shneiderman diagram. A Nassi–Shneiderman diagram (NSD) in computer programming is a graphical design representation for structured programming. [1] This type of diagram was developed in 1972 by Isaac Nassi and Ben Shneiderman who were both graduate students at Stony Brook University. [2]

  8. FLOW (programming language) - Wikipedia

    en.wikipedia.org/wiki/FLOW_(programming_language)

    The beginning programmer would first create a flow chart to solve the problem. Since all of the problems involved words (rather than mathematical problems) the solution was intuitive. The flow chart would be translated into the flow programming language using a top-down, mechanical method.

  9. Jacobi method - Wikipedia

    en.wikipedia.org/wiki/Jacobi_method

    Input: initial guess x (0) to the solution, (diagonal dominant) matrix A, right-hand side vector b, convergence criterion Output: solution when convergence is reached Comments: pseudocode based on the element-based formula above k = 0 while convergence not reached do for i := 1 step until n do σ = 0 for j := 1 step until n do if j ≠ i then ...