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NBA Give 'N Go is a 1995 Super Nintendo Entertainment System basketball video game that uses licensed teams from the National Basketball Association.The game is essentially a home version of Konami's arcade game Run and Gun, [1] which featured similar graphics and gameplay but no NBA license. [2]
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A play diagram depicting a version of a flea flicker type play from an I-formation, fullback offset weakside. In American football, the flea flicker is an unorthodox or "trick play" designed to fool the defensive team into thinking that a play is a run instead of a pass. [1]
Temple Run was designed, programmed, and produced by husband-and-wife team Keith Shepherd and Natalia Luckyanova with art by Kiril Tchangov. [1] The game took a total of four months to develop. [4] Development began after the financial failure of Imangi Studios' previous game, Max Adventure and used that game to prototype Temple Run's controls
Smuggler's Run is a video game developed by Angel Studios and published by Rockstar Games as a launch title for the PlayStation 2 on October 26, 2000. In the game, the player plays as a smuggler who has a number of different vehicles at his disposal including dune buggies, rally cars, and military vehicles. The vehicles are used to smuggle ...
Temple Run is a video game franchise of 3D endless running video games developed and published by Imangi Studios. [1] The primary theme of the series is an explorer chased from a group of demon monkeys, however, the characters and theme vary between spin-offs.
On June, Sonos also announced the Play:1 Tone limited edition speaker, with a quantity run of 5,000 and was released July 31. [6] On September, Sonos released the Tuneplay feature to all Sonos devices and speakers. In November 2016, a beta feature added the capability to control the Play:1 and all compatible speakers with Spotify's Connect service.
Run Roo Run is unique in its gameplay for modern platform games in that it is not a side-scrolling video game. Each level is a single screen that introduces a new element of complexity. [1] For this reason, 5th Cell refers to the game's genre as "micro-platformer". It features Game Center integration, but is a single-player title.