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Use of NASA logos, insignia and emblems is restricted per U.S. law 14 CFR 1221.; The NASA website hosts a large number of images from the Soviet/Russian space agency, and other non-American space agencies.
Dragon was established in 1987, as a sister company to model retailer and distributor Universal Models Limited (UML), to design and manufacture their own plastic model kit products. In their early years, Dragon primarily focused on model kits featuring military vehicles topics, with their first ever item being the Typhoon-class submarine .
Scimitar during Exercise Cold Winter '87, a NATO military exercise. The FV106 Samson is an armoured recovery vehicle. The hull of the Spartan was adapted to contain a winch, which was operated to the rear of the vehicle. A hinged spade anchor was designed in two-halves to preserve access to the rear door. [16] [19]
The Scimitar Mark 2 combat vehicle is one of five enhanced CVR(T) types. [10] It was created in early 2010, and continues in service. [11] The Scimitar Mk II was: Rehulled to give better mine-blast protection for troops; Improved armour fitted to enhance resistance to blasts and ballistic threats
Externally, the only difference between the 3-litre and 2.5-litre versions was the small badge on the boot giving the engine size. Approximately 118 of the 2.5-litre Scimitar GTs were sold before this version was withdrawn. Production of the standard Scimitar GT continued until November 1970.
'Cimeter' is a formerly common variant spelling of 'scimitar', a kind of curved sword. [ 2 ] [ 3 ] The spelling 'cimeter' has become standard for the knife. In The Book of Mormon , the term "cimeter" is used often to describe a weapon of war.
HMS Scimitar was an S-class destroyer which served with the Royal Navy and the first ship in the Royal Navy named after the Scimitar, an Arabian backsword or sabre with a curved blade. She served in both World Wars and following a National Savings campaign in 1942 she was adopted by the civil community of Pershore , Worcestershire .
The engine was originally known as Scimitar. [2] Creative Director of Ubisoft Montreal Patrice Désilets said the engine was written from the ground up for Assassin's Creed in 2007. [3] The engine uses Autodesk's HumanIK middleware to correctly position the character's hands and feet in climbing and pushing animations at run-time.