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  2. Spring Boot - Wikipedia

    en.wikipedia.org/wiki/Spring_Boot

    Spring Boot is a convention-over-configuration extension for the Spring Java platform intended to help minimize configuration concerns while creating Spring-based applications. [ 4 ] [ 5 ] The application can still be adjusted for specific needs, but the initial Spring Boot project provides a preconfigured "opinionated view" of the best ...

  3. Asynchronous method invocation - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_method_invocation

    In multithreaded computer programming, asynchronous method invocation (AMI), also known as asynchronous method calls or the asynchronous pattern is a design pattern in which the call site is not blocked while waiting for the called code to finish. Instead, the calling thread is notified when the reply arrives.

  4. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    The asynchronous workflows are implemented as CE (computation expressions). They can be defined without specifying any special context (like async in C#). F# asynchronous workflows append a bang (!) to keywords to start asynchronous tasks. The following async function downloads data from an URL using an asynchronous workflow:

  5. Spring Framework - Wikipedia

    en.wikipedia.org/wiki/Spring_Framework

    Spring Framework 4.0 was released in December 2013. [10] Notable improvements in Spring 4.0 included support for Java SE (Standard Edition) 8, Groovy 2, [11] [12] some aspects of Java EE 7, and WebSocket. [13] Spring Framework 4.2.0 was released on 31 July 2015 and was immediately upgraded to version 4.2.1, which was released on 01 Sept 2015. [14]

  6. Lazy loading - Wikipedia

    en.wikipedia.org/wiki/Lazy_loading

    Lazy loading (also known as asynchronous loading) is a technique used in computer programming, especially web design and web development, to defer initialization of an object until it is needed. It can contribute to efficiency in the program's operation if properly and appropriately used.

  7. Futures and promises - Wikipedia

    en.wikipedia.org/wiki/Futures_and_promises

    In computer science, futures, promises, delays, and deferreds are constructs used for synchronizing program execution in some concurrent programming languages.Each is an object that acts as a proxy for a result that is initially unknown, usually because the computation of its value is not yet complete.

  8. Asynchronous I/O - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_I/O

    In computer science, asynchronous I/O (also non-sequential I/O) is a form of input/output processing that permits other processing to continue before the I/O operation has finished. A name used for asynchronous I/O in the Windows API is overlapped I/O .

  9. Message passing - Wikipedia

    en.wikipedia.org/wiki/Message_passing

    In computer science, message passing is a technique for invoking behavior (i.e., running a program) on a computer.The invoking program sends a message to a process (which may be an actor or object) and relies on that process and its supporting infrastructure to then select and run some appropriate code.