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  2. Movement in learning - Wikipedia

    en.wikipedia.org/wiki/Movement_in_learning

    Specifically, short movement breaks for the brain is said to lead to more opportunities for information processing and increased memory formation. [4] It contributes to the overall cognitive development of the students because it sends oxygen , water, and glucose to the brain, helping it grow and improve mood and motivation. [ 5 ]

  3. BrainPop - Wikipedia

    en.wikipedia.org/wiki/BrainPop

    BrainPop (stylized as BrainPOP) is a group of educational websites founded in 1999 by Avraham Kadar, M.D. and Chanan Kadmon, based in New York City. [1] As of 2024, the websites host over 1,000 short animated movies for students in grades K–8 (ages 5 to 14), together with quizzes and related materials, covering the subjects of science, social studies, English, math, engineering and ...

  4. How teachers are using Taylor Swift's music to make 'learning ...

    www.aol.com/entertainment/teachers-using-taylor...

    When that video raked up hundreds of thousands of views in a matter of days, it inspired him to reimagine other ways to teach math, including using the tune to Swift's "Anti-Hero" to help students ...

  5. The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.

  6. Math Blaster for 1st Grade - Wikipedia

    en.wikipedia.org/wiki/Math_Blaster_for_1st_Grade

    Math Blaster for 1st Grade is a 1999 educational video game in a line of educational products originally created by Davidson & Associates and continued by Knowledge Adventure. The game was re-released in 2000 as Math Blaster Mission 2 .

  7. Are You Smarter than a 5th Grader? (American game show)

    en.wikipedia.org/wiki/Are_You_Smarter_than_a_5th...

    There are new reports that the show may be returning on Amazon Prime Video with new host Travis Kelce. [8] 5th Grader games are played by a single contestant, who attempts to answer ten questions (plus a final bonus question). Content is taken from elementary school textbooks, two from each grade level from first to fifth.

  8. JumpStart 1st Grade - Wikipedia

    en.wikipedia.org/wiki/JumpStart_1st_Grade

    JumpStart 1st Grade (known as Jump Ahead Year 1 in the United Kingdom) is a personal computer game created by Knowledge Adventure in 1995 intended to teach a first grade curriculum. It was reissued in 1999 with new box art, was updated significantly in 2000, and was replaced with JumpStart Advanced 1st Grade in 2002, which was later replaced ...

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