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  2. Immersive theater - Wikipedia

    en.wikipedia.org/wiki/Immersive_theater

    Virtual reality in immersive theater consists of traditional story and filmic elements: plot, conflict, protagonist, antagonist. [16] Virtual reality is a new way of establishing the protagonist. Users can customize the protagonist in detail and make the different decisions they think best for the plotline.

  3. Interactive theatre - Wikipedia

    en.wikipedia.org/wiki/Interactive_theatre

    Virtual Reality immersive narrative allows different points of view: in first-person the audience experiences the main characters story; in first-person peripheral, the audience acts as a supporting character following the main character's story; in second-person, it is in the perspective of "you;" in third-person limited, the audience only ...

  4. Cinematic virtual reality - Wikipedia

    en.wikipedia.org/wiki/Cinematic_virtual_reality

    Cinematic virtual reality (Cine-VR) is an immersive experience where the audience can look around in 360 degrees while hearing spatialized audio specifically designed to reinforce the belief that the audience is actually in the virtual environment rather than watching it on a two-dimensional screen. [1]

  5. Sensorama - Wikipedia

    en.wikipedia.org/wiki/Sensorama

    He dubbed it "Experience Theater", and detailed his vision of multi-sensory theater in a 1955 paper, "The Cinema of the Future" (Robinett 1994). ... Virtual Reality ...

  6. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical, safety or military training) and business (such as virtual meetings).

  7. Cyberformance - Wikipedia

    en.wikipedia.org/wiki/Cyberformance

    Cyberformance differs from digital performance, which refers to any kind of digitally mediated performance, including those with no significant networked element. [16] In some cases cyberformance may be considered a subset of net art; however, many cyberformance artists use what is termed 'mixed reality' or 'mixed space' for their work, linking physical, virtual, and cyber spaces in manifold ...

  8. Digital theatre - Wikipedia

    en.wikipedia.org/wiki/Digital_theatre

    Digital theatre is primarily identified by the coexistence of "live" performers and digital media in the same unbroken(1) space with a co-present audience. In addition to the necessity that its performance must be simultaneously "live" and digital, the event's secondary characteristics are that its content should retain some recognizable theatre roles (through limiting the level of ...

  9. 4DX - Wikipedia

    en.wikipedia.org/wiki/4DX

    4DX has expanded to virtual-reality, also known as 4DX VR, which utilizes a set of specific 4DX model seats consisting of VR headsets, similar to that of virtual reality amusement rides, and is described to be the "world's first VR theater". [41]