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  2. Total Recorder - Wikipedia

    en.wikipedia.org/wiki/Total_Recorder

    The following free and trial add-ons are available: Audio Restoration Add-On, Automatic Gain Control and Speech Enhancement Add-On, Spectrum Analyzer and Graphic Equalizer Add-On, Digital Mixer Add-On, Ogg Vorbis Support Add-On, Send to iTunes/iPod Add-On, Streaming Add-on.

  3. Audiokinetic Wwise - Wikipedia

    en.wikipedia.org/wiki/Audiokinetic_Wwise

    Simulate audio environments; Manage sound integration; Apply the Windows Spatial Audio API, or Dolby Atmos. Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host.

  4. Equalization (audio) - Wikipedia

    en.wikipedia.org/wiki/Equalization_(audio)

    Equalization, or simply EQ, in sound recording and reproduction is the process of adjusting the volume of different frequency bands within an audio signal. The circuit or equipment used to achieve this is called an equalizer. [1] [2] Most hi-fi equipment uses relatively simple filters to make bass and treble adjustments. Graphic and parametric ...

  5. Category:Microphone-controlled video games - Wikipedia

    en.wikipedia.org/wiki/Category:Microphone...

    Video games that use a microphone or headset as a control system. This might be with a plug-in device, such as the PlayStation 2 Headset, or with system with a built-in microphone such as the Nintendo DS.

  6. ReplayGain - Wikipedia

    en.wikipedia.org/wiki/ReplayGain

    ReplayGain is a proposed technical standard published by David Robinson in 2001 to measure and normalize the perceived loudness of audio in computer audio formats such as MP3 and Ogg Vorbis. It allows media players to normalize loudness for individual tracks or albums.

  7. Audio normalization - Wikipedia

    en.wikipedia.org/wiki/Audio_normalization

    Audio normalization is the application of a constant amount of gain to an audio recording to bring the amplitude to a target level (the norm). Because the same amount of gain is applied across the entire recording, the signal-to-noise ratio and relative dynamics are unchanged.

  8. RealSound - Wikipedia

    en.wikipedia.org/wiki/RealSound

    RealSound is a patented (US US5054086 A) technology for the PC created by Steve Witzel of Access Software during the late 1980s. [1] RealSound enables 6-bit [2] digitized pulse-code modulation (PCM)-audio playback on the PC speaker by means of pulse-width modulation (PWM) drive, allowing software control of the loud speaker's amplitude of displacement.

  9. Environmental Audio Extensions - Wikipedia

    en.wikipedia.org/wiki/Environmental_Audio_Extensions

    The Environmental Audio Extensions (or EAX) are a number of digital signal processing presets for audio, present in Creative Technology Sound Blaster sound cards starting with the Sound Blaster Live and the Creative NOMAD/Creative ZEN product lines.