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  2. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended player experience.

  3. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  4. Learning curve - Wikipedia

    en.wikipedia.org/wiki/Learning_curve

    Establishing the right difficulty curve is part of achieving the game balance within a title. As with learning curves in educational settings, difficulty curves can have multitudes of shapes, and games may frequently provide various levels of difficulty that change the shape of this curve relative to its default to make the game harder or easier.

  5. Template:Game design - Wikipedia

    en.wikipedia.org/wiki/Template:Game_design

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  6. Level (video games) - Wikipedia

    en.wikipedia.org/wiki/Level_(video_games)

    Level design or environment design, [7] is a discipline of game development involving the making of video game levels—locales, stages or missions. [ 8 ] [ 9 ] [ 10 ] This is commonly done using a level editor, a game development software designed for building levels; however, some games feature built-in level editing tools.

  7. List of level editors - Wikipedia

    en.wikipedia.org/wiki/List_of_level_editors

    QuArK, Quake Army Knife editor, for a variety of engines (such as Quake III Arena, Half-Life, Source engine games, Torque, etc.) Quiver (level editor), [13] a level editor for the original Quake engine developed solely for the Classic Macintosh Operating System by Scott Kevill, [14] who is also the developer and administrator of GameRanger ...

  8. Risk of Rain - Wikipedia

    en.wikipedia.org/wiki/Risk_of_Rain

    The difficulty of the game is determined by a timer. The difficulty level increases every five minutes up through ten levels, with newly spawned monsters having more health and stronger attacks. [1] Additionally, boss characters may spawn before the players have found teleporters on higher difficulties. If playing alone, the game is over when ...

  9. Go ranks and ratings - Wikipedia

    en.wikipedia.org/wiki/Go_ranks_and_ratings

    Traditionally, the level of players has been defined using kyu and dan ranks. [1] Kyu ranks are considered student ranks. [2] Dan ranks are considered master ranks. [2] Beginners who have just learned the rules of the game are usually around 30th kyu. [3] As they progress, they advance numerically downwards through the kyu grades.