Search results
Results From The WOW.Com Content Network
Although Consequences originally is an analogue game there are digital versions available, some of which are slightly modified and adjusted to a digital roam. Examples: FoldingStory™, [4] Unfolding Stories, [5] etc. The game has also been seen as a precursor to computer-generated literature such as Christopher Strachey's Love letter generator ...
AI Dungeon is a text adventure game that uses artificial intelligence to generate random storylines in response to player-submitted stimuli. [1] [2] [3] [4]In the game, players are prompted to choose a setting for their adventure (e.g. fantasy, mystery, apocalyptic, cyberpunk, zombies), [5] [6] followed by other options relevant to the setting (such as character class for fantasy settings).
The official limit for the main game is 555 words. Please note that this word limit for this game must not be raised or lowered. Every 100th word may be made into a new branch. However, there cannot be any sub-branches and therefore the total number of branches possible in this game are 5. Branches may contain up to 100 words maximum and 35 ...
The purpose of the game is to make sure that the starting message given by the first person at the beginning of the game is the same message received by the last person. ... Sending a silly ...
The cover of the first Stern and Price Mad Libs book Mad Libs is a word game created by Leonard Stern and Roger Price. It consists of one player prompting others for a list of words to substitute for blanks in a story before reading aloud. The game is frequently played as a party game or as a pastime. It can be categorized as a phrasal template game. The game was invented in the United States ...
Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3] This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.
The Postmodernism Generator is a computer program that automatically produces "close imitations" of postmodernist writing. It was written in 1996 by Andrew C. Bulhak of Monash University using the Dada Engine, a system for generating random text from recursive grammars. [1] A free version is also hosted online.
Although this appears to be the first work of computer-generated literature, the structure is similar to the nineteenth-century parlour game Consequences, and the early twentieth-century surrealist game exquisite corpse. The Mad Libs books were conceived around the same time as Strachey wrote the love letter generator. [3]