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  2. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    Each bone has a three-dimensional transformation from the default bind pose (which includes its position, scale and orientation), and an optional parent bone. The bones therefore form a hierarchy. The full transform of a child node is the product of its parent transform and its own transform. So moving a thigh-bone will move the lower leg too.

  3. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, macOS, BSD, Haiku, IRIX and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics , interactive 3D applications, and virtual reality .

  4. List of common 3D test models - Wikipedia

    en.wikipedia.org/wiki/List_of_common_3D_test_models

    Princeton shape-based 3D model search engine; Keenan's 3D Model Repository hosted by the Carnegie Mellon University; HeiCuBeDa Hilprecht – Heidelberg Cuneiform Benchmark Dataset for the Hilprecht Collection a collection of almost 2.000 cuneiform tablets for bulk-download acquired with a high

  5. Autodesk 3ds Max - Wikipedia

    en.wikipedia.org/wiki/Autodesk_3ds_Max

    Characters can be rigged with custom skeletons using 3ds Max bones, IK solvers, and rigging tools powered by Motion Capture Data. All animation tools — including expressions, scripts, list controllers, and wiring — can be used along with a set of utilities specific to bones to build rigs of any structure and with custom controls, so ...

  6. List of interactive geometry software - Wikipedia

    en.wikipedia.org/wiki/List_of_interactive...

    Live Geometry is a free CodePlex project that lets you create interactive ruler and compass constructions and experiment with them. It is written in Silverlight 4 and C# 4.0 (Visual Studio 2010). The core engine is a flexible and extensible framework that allows easy addition of new figure types and features.

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  8. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    In video game development, 3D modeling is one stage in a longer development process. The source of the geometry for the shape of an object can be: A designer, industrial engineer or artist using a 3D-CAD system; An existing object, reverse engineered or copied using a 3D shape digitizer or scanner

  9. Open Shading Language - Wikipedia

    en.wikipedia.org/wiki/Open_Shading_Language

    Open Shading Language (OSL) is a shading language developed by Sony Pictures Imageworks, a Canadian visual effects and computer animation studio headquartered in Vancouver, British Columbia and Montreal, Quebec, with an additional office on the Sony Pictures Studios lot in Culver City, California, a unit of Sony Pictures Entertainment's Motion Picture Group, which through an intermediate ...