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Triplanetary was a science fiction rocket ship racing game [2] that was sold commercially between 1973 and 1981. It used similar rules to Racetrack but on a hexagonal grid and with the spaceships being placed in the center of the grid cells rather than at the vertices. The game used a laminated board which could be written on with a grease pencil.
Formula Dé: Mini is a simplified version of the original game, similar to the Rules for Beginners of the Asmodée edition, that reduces the cars' statistics to one pool of “wear points” instead of the original game's six. The two race circuits are also half the size of the original ones, and are imaginary layouts as opposed to real-world ...
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If a car starts the turn behind another car, both are on a straightaway, and the trailing car is going the same speed or less than the lead car, then the driver of the trailing car can elect to slipstream. The trailing car adds 20 mph to its speed if the lead car is moving at 120 to 160 mph, and adds 40 mph if the lead car is travelling 180 mph ...
One game board of thin cardboard with two folds, measuring 28 by 19 inches (71 by 48 cm) overall and depicting a stylised early 1960s Formula One motor racing track in plan view Six 1 by 5 ⁄ 8 inch (2.5 by 1.6 cm) plastic playing pieces in the form of late 1950s / early 1960s style Formula One racing cars coloured green, yellow, red, orange ...
Weapon-based racing games include games such as Full Auto, Rumble Racing, Grip: Combat Racing, Re-Volt and Blur. There are also Vehicular combat games that employ racing games elements: for example, racing has been featured as a game mode in popular vehicular combat franchises such as Twisted Metal, Destruction Derby and Carmageddon.
[[Category:Board game diagram templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Board game diagram templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
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