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  2. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    The image is called a UV texture map. [1] The UV mapping process involves assigning pixels in the image to surface mappings on the polygon, usually done by "programmatically" copying a triangular piece of the image map and pasting it onto a triangle on the object. [2]

  3. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    A cube in Blender (version 3.6.2) Blender was initially developed as an in-house application by the Dutch animation studio NeoGeo (no relation to the video game brand), and was officially launched on January 2, 1994. [12] Version 1.00 was released in January 1995, [13] with the primary author being the company co-owner and software developer ...

  4. Least squares conformal map - Wikipedia

    en.wikipedia.org/wiki/Least_squares_conformal_map

    [circular definition] By using the map as a guide when creating a new 2-D image, the colors of the 2-D image can be applied to the original 3-D model. LSCM is used in computer graphics as a method of producing a UV map from a polygonal mesh to a texture map such that the shape of the polygons as mapped to the texture is relatively undistorted.

  5. 3D reconstruction from multiple images - Wikipedia

    en.wikipedia.org/wiki/3D_Reconstruction_from...

    Given a group of 3D points viewed by N cameras with matrices {} = …, define to be the homogeneous coordinates of the projection of the point onto the camera. The reconstruction problem can be changed to: given the group of pixel coordinates {}, find the corresponding set of camera matrices {} and the scene structure {} such that

  6. Blend4Web - Wikipedia

    en.wikipedia.org/wiki/Blend4Web

    The Blend4Web framework leverages Blender to edit 3D scenes. Content rendering relies on WebGL, Web Audio, WebVR, and other web standards, without the use of plug-ins. [2] It is dual-licensed. The framework is distributed under the free and open source GPLv3 and, a non-free license - with the source code being hosted on GitHub. [3]

  7. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    It is still a linear interpolation between 3 images for b=0, 0.5, 1. But now the image for b=1 is not γ=0.5, but the result of a tonal curve which differs from the curve of γ=0.5 for small values of a: while gamma correction with γ=0.5 may increase the value of a many times, this new curve limits the increase of a by coefficient 4.

  8. Alpha compositing - Wikipedia

    en.wikipedia.org/wiki/Alpha_compositing

    In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. [1] It is often useful to render picture elements (pixels) in separate passes or layers and then combine the resulting 2D images into a single, final image called the composite .

  9. MB-Lab - Wikipedia

    en.wikipedia.org/wiki/MB-Lab

    MB-Lab (previously ManuelbastioniLAB) is a free and open-source plug-in for Blender for the parametric 3D modeling of photorealistic humanoid characters. [ 1 ] It was developed by the artist and programmer Manuel Bastioni, [ a ] and was based on his over 15 year experience of 3D graphic projects.