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  2. Hyperpersonal model - Wikipedia

    en.wikipedia.org/wiki/Hyperpersonal_model

    The hyperpersonal model is a model of interpersonal communication that suggests computer-mediated communication (CMC) can become hyperpersonal because it "exceeds [face-to-face] interaction", thus affording message senders a host of communicative advantages over traditional face-to-face (FtF) interaction. [1]

  3. Handwriting recognition - Wikipedia

    en.wikipedia.org/wiki/Handwriting_recognition

    Windows Vista and Windows 7 include personalization features that learn a user's writing patterns or vocabulary for English, Japanese, Chinese Traditional, Chinese Simplified and Korean. The features include a "personalization wizard" that prompts for samples of a user's handwriting and uses them to retrain the system for higher accuracy ...

  4. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    Also in 2016, Quizlet launched "Quizlet Live", a real-time online matching game where teams compete to answer all 12 questions correctly without an incorrect answer along the way. [15] In 2017, Quizlet created a premium offering called "Quizlet Go" (later renamed "Quizlet Plus"), with additional features available for paid subscribers.

  5. Avatar (computing) - Wikipedia

    en.wikipedia.org/wiki/Avatar_(computing)

    The term avatāra (/ ˈ æ v ə t ɑːr, ˌ æ v ə ˈ t ɑːr /) originates from Sanskrit, and was adopted by early computer games and science fiction novelists. Richard Garriott extended the term to an on-screen user representation in 1985, and the term gained wider adoption in Internet forums and MUDs .

  6. Personalization - Wikipedia

    en.wikipedia.org/wiki/Personalization

    With implicit personalization, personalization is performed based on data learned from indirect observations of the user. This data can be, for example, items purchased on other sites or pages viewed. [7] With explicit personalization, the web page (or information system) is changed by the user using the features provided by the system.

  7. Von Neumann architecture - Wikipedia

    en.wikipedia.org/wiki/Von_Neumann_architecture

    A von Neumann architecture scheme. The von Neumann architecture—also known as the von Neumann model or Princeton architecture—is a computer architecture based on the First Draft of a Report on the EDVAC, [1] written by John von Neumann in 1945, describing designs discussed with John Mauchly and J. Presper Eckert at the University of Pennsylvania's Moore School of Electrical Engineering.

  8. Personalized search - Wikipedia

    en.wikipedia.org/wiki/Personalized_search

    This article is written like a personal reflection, personal essay, or argumentative essay that states a Wikipedia editor's personal feelings or presents an original argument about a topic. Please help improve it by rewriting it in an encyclopedic style .

  9. Technology adoption life cycle - Wikipedia

    en.wikipedia.org/wiki/Technology_adoption_life_cycle

    In educational technology, Lindy McKeown has provided a similar model (a pencil metaphor [4]) describing the Information and Communications Technology uptake in education. In medical sociology , Carl May has proposed normalization process theory that shows how technologies become embedded and integrated in health care and other kinds of ...