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  2. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    Declaring all constructors of the class to be private, which prevents it from being instantiated by other objects Providing a static method that returns a reference to the instance The instance is usually stored as a private static variable ; the instance is created when the variable is initialized, at some point before when the static method ...

  3. Design pattern - Wikipedia

    en.wikipedia.org/wiki/Design_pattern

    The range of situations in which a pattern can be used is called its context. Some examples might be "all houses", "all two-story houses", or "all places where people spend time". For instance, in Christopher Alexander's work, bus stops and waiting rooms in a surgery center are both within the context for the pattern "A PLACE TO WAIT".

  4. SOLID - Wikipedia

    en.wikipedia.org/wiki/SOLID

    In software programming, SOLID is a mnemonic acronym for five design principles intended to make object-oriented designs more understandable, flexible, and maintainable. ...

  5. Category:Rooms - Wikipedia

    en.wikipedia.org/wiki/Category:Rooms

    The different types of rooms in buildings — or any limited "areas" or "spaces" in structures. Subcategories. This category has the following 18 subcategories, out ...

  6. Data model - Wikipedia

    en.wikipedia.org/wiki/Data_model

    The entities represented by a data model can be the tangible entities, but models that include such concrete entity classes tend to change over time. Robust data models often identify abstractions of such entities. For example, a data model might include an entity class called "Person", representing all the people who interact with an organization.

  7. Low-level design - Wikipedia

    en.wikipedia.org/wiki/Low-level_design

    A design is the order of a system that connects individual components. Often, it can interact with other systems. Design is important to achieve high reliability, low cost, and good maintain-ability. [2] We can distinguish two types of program design phases: Architectural or high-level design; Detailed or low-level design

  8. Granularity - Wikipedia

    en.wikipedia.org/wiki/Granularity

    Granularity (also called graininess) is the degree to which a material or system is composed of distinguishable pieces, "granules" or "grains" (metaphorically). It can either refer to the extent to which a larger entity is subdivided, or the extent to which groups of smaller indistinguishable entities have joined together to become larger distinguishable entities.

  9. Entity–relationship model - Wikipedia

    en.wikipedia.org/wiki/Entity–relationship_model

    Rather, they show entity sets (all entities of the same entity type) and relationship sets (all relationships of the same relationship type). For example, a particular song is an entity, the collection of all songs in a database is an entity set, the eaten relationship between a child and his lunch is a single relationship, and the set of all ...