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  2. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    A multiplication algorithm is an algorithm (or method) to multiply two numbers. Depending on the size of the numbers, different algorithms are more efficient than others. Numerous algorithms are known and there has been much research into the topic. The oldest and simplest method, known since antiquity as long multiplication or grade-school ...

  3. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    The Karatsuba algorithm is a fast multiplication algorithm. It was discovered by Anatoly Karatsuba in 1960 and published in 1962. [1][2][3] It is a divide-and-conquer algorithm that reduces the multiplication of two n -digit numbers to three multiplications of n /2-digit numbers and, by repeating this reduction, to at most single-digit ...

  4. Trachtenberg system - Wikipedia

    en.wikipedia.org/wiki/Trachtenberg_system

    The method for general multiplication is a method to achieve multiplications with low space complexity, i.e. as few temporary results as possible to be kept in memory. . This is achieved by noting that the final digit is completely determined by multiplying the last digit of the multiplic

  5. Lattice multiplication - Wikipedia

    en.wikipedia.org/wiki/Lattice_multiplication

    Lattice multiplication, also known as the Italian method, Chinese method, Chinese lattice, gelosia multiplication, [1] sieve multiplication, shabakh, diagonally or Venetian squares, is a method of multiplication that uses a lattice to multiply two multi-digit numbers. It is mathematically identical to the more commonly used long multiplication ...

  6. Mental calculation - Wikipedia

    en.wikipedia.org/wiki/Mental_calculation

    This technique allows easy multiplication of numbers close and below 100.(90-99) [2] The variables will be the two numbers one multiplies. The product of two variables ranging from 90-99 will result in a 4-digit number. The first step is to find the ones-digit and the tens digit. Subtract both variables from 100 which will result in 2 one-digit ...

  7. Chisanbop - Wikipedia

    en.wikipedia.org/wiki/Chisanbop

    Chisanbop or chisenbop (from Korean chi (ji) finger + sanpŏp (sanbeop) calculation [1] 지산법/指算法), sometimes called Fingermath, [2] is a finger counting method used to perform basic mathematical operations. According to The Complete Book of Chisanbop[3] by Hang Young Pai, chisanbop was created in the 1940s in Korea by Sung Jin Pai ...

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