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  2. Linear interpolation - Wikipedia

    en.wikipedia.org/wiki/Linear_interpolation

    Linear interpolation on a data set (red points) consists of pieces of linear interpolants (blue lines). Linear interpolation on a set of data points (x 0, y 0), (x 1, y 1), ..., (x n, y n) is defined as piecewise linear, resulting from the concatenation of linear segment interpolants between each pair of data points.

  3. Bresenham's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Bresenham's_line_algorithm

    Bresenham's line algorithm. Bresenham's line algorithm is a line drawing algorithm that determines the points of an n -dimensional raster that should be selected in order to form a close approximation to a straight line between two points. It is commonly used to draw line primitives in a bitmap image (e.g. on a computer screen), as it uses only ...

  4. Slope field - Wikipedia

    en.wikipedia.org/wiki/Slope_field

    A slope field (also called a direction field[1]) is a graphical representation of the solutions to a first-order differential equation [2] of a scalar function. Solutions to a slope field are functions drawn as solid curves. A slope field shows the slope of a differential equation at certain vertical and horizontal intervals on the x-y plane ...

  5. Semi-log plot - Wikipedia

    en.wikipedia.org/wiki/Semi-log_plot

    The linear–log type of a semi-log graph, defined by a logarithmic scale on the x axis, and a linear scale on the y axis. Plotted lines are: y = 10 x (red), y = x (green), y = log (x) (blue). In science and engineering, a semi-log plot / graph or semi-logarithmic plot / graph has one axis on a logarithmic scale, the other on a linear scale.

  6. Sweep line algorithm - Wikipedia

    en.wikipedia.org/wiki/Sweep_line_algorithm

    In computational geometry, a sweep line algorithm or plane sweep algorithm is an algorithmic paradigm that uses a conceptual sweep line or sweep surface to solve various problems in Euclidean space. It is one of the critical techniques in computational geometry. The idea behind algorithms of this type is to imagine that a line (often a vertical ...

  7. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Lineline_intersection

    The x and y coordinates of the point of intersection of two non-vertical lines can easily be found using the following substitutions and rearrangements. Suppose that two lines have the equations y = ax + c and y = bx + d where a and b are the slopes (gradients) of the lines and where c and d are the y-intercepts of the lines.

  8. Slope - Wikipedia

    en.wikipedia.org/wiki/Slope

    Slope illustrated for y = (3/2)x − 1.Click on to enlarge Slope of a line in coordinates system, from f(x) = −12x + 2 to f(x) = 12x + 2. The slope of a line in the plane containing the x and y axes is generally represented by the letter m, [5] and is defined as the change in the y coordinate divided by the corresponding change in the x coordinate, between two distinct points on the line.

  9. Lagrange polynomial - Wikipedia

    en.wikipedia.org/wiki/Lagrange_polynomial

    In numerical analysis, the Lagrange interpolating polynomial is the unique polynomial of lowest degree that interpolates a given set of data. Given a data set of coordinate pairs with the are called nodes and the are called values. The Lagrange polynomial has degree and assumes each value at the corresponding node,

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