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Warhammer The Mass Combat Fantasy Role-Playing Game: 1983: G N V C Westeros: George R. R. Martin: The continent in which most of the A Song of Ice and Fire series takes place. A Game of Thrones: 1996: N T C V The World of the Wheel: Robert Jordan: Also referred to as "The Randlands", the setting of The Wheel of Time series. The Eye of the World ...
Tadek - a strategy game in the Farscape episode "The Flax" that involves building holographic columns while pushing game pieces around a board; the game can be used for gambling [5] Tak - a strategy game in The Name of the Wind by Patrick Rothfuss, later developed into a real game. Three-Cornered Pitney - unplayable board game invented by Mad ...
This is a list of fictional countries from published works of fiction (books, films, television series, games, etc.). Fictional works describe all the countries in the following list as located somewhere on the surface of the Earth as opposed to underground, inside the planet, on another world, or during a different "age" of the planet with a different physical geography.
Worldbuilding is the process of constructing an imaginary world or setting, sometimes associated with a fictional universe. [1] Developing the world with coherent qualities such as a history, geography, culture and ecology is a key task for many science fiction or fantasy writers. [2]
Science fiction bibliographers E. F. Bleiler and Richard Bleiler, in the 1998 reference work Science-Fiction: The Gernsback Years, list various imaginary constituents of the pre-modern "science-fiction Solar System". Among these are planets between Venus and Earth, planets on the inside of a hollow Earth, and a planet "behind the Earth". [16]
Pages in category "Video games set on fictional planets" The following 200 pages are in this category, out of approximately 768 total. This list may not reflect recent changes .
MojoWorld could generate entire planets through mathematics and procedural generation, using a simple graphical interface and a planet-generation Wizard. [1] The resulting terrain could then be navigated in 3D space much like a videogame, allowing users to easily find exactly the right place for a scenic landscape picture.