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  2. Video game addiction - Wikipedia

    en.wikipedia.org/wiki/Video_game_addiction

    Video game addiction is a broader concept than internet gaming addiction, but most video game addiction is associated with internet gaming. APA suggests, like Khan, [14] the effects (or symptoms) of video game addiction may be similar to those of other proposed psychological addictions.

  3. Internet addiction disorder - Wikipedia

    en.wikipedia.org/wiki/Internet_addiction_disorder

    Video game addiction (VGA), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time.

  4. Mindset - Wikipedia

    en.wikipedia.org/wiki/Mindset

    A well-known example of a contrasting mindset is fixed versus growth. A mindset refers to an established set of attitudes of a person or group concerning culture, values, philosophy, frame of reference, outlook, or disposition. [1] [2] It may also arise from a person's worldview or beliefs about the meaning of life. [3]

  5. Video game–related health problems - Wikipedia

    en.wikipedia.org/wiki/Video_game–related_health...

    Video game play is frequently associated with obesity. Many studies have been conducted on the link between television & video games and increased BMI (Body Mass Index). Due to video games replacing physical activities, there appears to be a clear association between time spent playing video games and increased BMI in young children. [30]

  6. Computer addiction - Wikipedia

    en.wikipedia.org/wiki/Computer_addiction

    Gaming addiction: a hypothetical behavioral addiction characterized by excessive or compulsive use of computer games or video games, which interferes with a person's everyday life. [11] Video game addiction may present itself as compulsive gaming, social isolation , mood swings , diminished imagination , and hyper-focus on in-game achievements ...

  7. Addiction - Wikipedia

    en.wikipedia.org/wiki/Addiction

    Video game addiction has been shown to be more prevalent in males than females, higher by 2.9 times. [68] It has been suggested that people of younger ages are more prone to become addicted to video games. [68] People with certain personalities may be more susceptible to gaming addictions. [68] [69] Risk factors for video game addiction include ...

  8. Problem Video Game Playing Questionnaire - Wikipedia

    en.wikipedia.org/wiki/Problem_Video_Game_Playing...

    The Problem Video Game Playing Questionnaire (or PVP Questionnaire) is a scale measured by using a survey containing nine yes-or-no questions. It is designed to measure the disorder commonly referred to as video game addiction . [ 1 ]

  9. Anti-Addiction System for Online Games - Wikipedia

    en.wikipedia.org/wiki/Anti-Addiction_System_for...

    The Anti-Addiction System for Online Games is a system developed in accordance with the Standard for Anti-Addiction System for Online Games issued by the General Administration of Press and Publication (GAPP) of the People's Republic of China, which was implemented in 2007, with the aim of restricting minors to prevent them from becoming addicted to online games for a long period of time.