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  2. Breakpoint - Wikipedia

    en.wikipedia.org/wiki/Breakpoint

    It is also sometimes simply referred to as a pause. More generally, a breakpoint is a means of acquiring knowledge about a program during its execution. During the interruption , the programmer inspects the test environment ( general-purpose registers , memory , logs, files , etc.) to find out whether the program is functioning as expected.

  3. Coroutine - Wikipedia

    en.wikipedia.org/wiki/Coroutine

    Python 2.5 implements better support for coroutine-like functionality, based on extended generators ; Python 3.3 improves this ability, by supporting delegating to a subgenerator ; Python 3.4 introduces a comprehensive asynchronous I/O framework as standardized in PEP 3156, which includes coroutines that leverage subgenerator delegation

  4. Time travel debugging - Wikipedia

    en.wikipedia.org/wiki/Time_travel_debugging

    Time travel debugging or time traveling debugging is the process of stepping back in time through source code to understand what is happening during execution of a computer program. [1] Typically, debugging and debuggers , tools that assist a user with the process of debugging, allow users to pause the execution of running software and inspect ...

  5. Stepping (debugging) - Wikipedia

    en.wikipedia.org/wiki/Stepping_(debugging)

    Instead of using a physical stop button to suspend execution - to then begin stepping through the application program, a breakpoint or "Pause" request must usually be set beforehand, usually at a particular statement/instruction in the program (chosen beforehand or alternatively, by default, at the first instruction).

  6. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    Python added support for async/await with version 3.5 in 2015 [9] adding 2 new keywords, async and await. TypeScript added support for async/await with version 1.7 in 2015. [10] JavaScript added support for async/await in 2017 as part of ECMAScript 2017 JavaScript edition.

  7. Busy waiting - Wikipedia

    en.wikipedia.org/wiki/Busy_waiting

    In computer science and software engineering, busy-waiting, busy-looping or spinning is a technique in which a process repeatedly checks to see if a condition is true, such as whether keyboard input or a lock is available.

  8. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...

  9. Trampoline (computing) - Wikipedia

    en.wikipedia.org/wiki/Trampoline_(computing)

    As used in some Lisp implementations, a trampoline is a loop that iteratively invokes thunk-returning functions (continuation-passing style).A single trampoline suffices to express all control transfers of a program; a program so expressed is trampolined, or in trampolined style; converting a program to trampolined style is trampolining.