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  2. Tessellation - Wikipedia

    en.wikipedia.org/wiki/Tessellation

    A tessellation or tiling is the covering of a surface, often a plane, using one or more geometric shapes, called tiles, with no overlaps and no gaps. In mathematics , tessellation can be generalized to higher dimensions and a variety of geometries.

  3. Regular Division of the Plane - Wikipedia

    en.wikipedia.org/wiki/Regular_Division_of_the_Plane

    Regular Division of the Plane III, woodcut, 1957 - 1958.. Regular Division of the Plane is a series of drawings by the Dutch artist M. C. Escher which began in 1936. These images are based on the principle of tessellation, irregular shapes or combinations of shapes that interlock completely to cover a surface or plane.

  4. Hexagonal tiling - Wikipedia

    en.wikipedia.org/wiki/Hexagonal_tiling

    In geometry, the hexagonal tiling or hexagonal tessellation is a regular tiling of the Euclidean plane, in which exactly three hexagons meet at each vertex. It has Schläfli symbol of {6,3} or t {3,6} (as a truncated triangular tiling).

  5. Tessellation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Tessellation_(computer...

    In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering. Especially for real-time rendering , data is tessellated into triangles , for example in OpenGL 4.0 and Direct3D 11 .

  6. M. C. Escher - Wikipedia

    en.wikipedia.org/wiki/M._C._Escher

    Hexagonal tessellation with animals: Study of Regular Division of the Plane with Reptiles (1939). Escher reused the design in his 1943 lithograph Reptiles . After his 1936 journey to the Alhambra and to La Mezquita , Cordoba , where he sketched the Moorish architecture and the tessellated mosaic decorations, [ 31 ] Escher began to explore ...

  7. Raster graphics - Wikipedia

    en.wikipedia.org/wiki/Raster_graphics

    Most computer images are stored in raster graphics formats or compressed variations, including GIF, JPEG, and PNG, which are popular on the World Wide Web. [4] [5] A raster data structure is based on a (usually rectangular, square-based) tessellation of the 2D plane into cells, each containing a single value. To store the data in a file, the ...

  8. Cubic honeycomb - Wikipedia

    en.wikipedia.org/wiki/Cubic_honeycomb

    The cubic honeycomb or cubic cellulation is the only proper regular space-filling tessellation (or honeycomb) in Euclidean 3-space made up of cubic cells. It has 4 cubes around every edge, and 8 cubes around each vertex. Its vertex figure is a regular octahedron. It is a self-dual tessellation with Schläfli symbol {4,3,4}.

  9. List of tessellations - Wikipedia

    en.wikipedia.org/wiki/List_of_tessellations

    Dual semi-regular Article Face configuration Schläfli symbol Image Apeirogonal deltohedron: V3 3.∞ : dsr{2,∞} Apeirogonal bipyramid: V4 2.∞ : dt{2,∞} Cairo pentagonal tiling