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For example, when you use a mobile phone with a Bluetooth headset, the phone uses SDP to determine which Bluetooth profiles the headset can use (Headset Profile, Hands Free Profile (HFP), Advanced Audio Distribution Profile (A2DP) etc.) and the protocol multiplexer settings needed for the phone to connect to the headset using each of them.
While spelled differently, the term "Weemote" is phonetically identical to "Wiimote", the unofficial term for the Wii Remote, Nintendo's controller for the Wii which debuted six years later in 2006. [ 5 ] [ 6 ] Fobis Technologies claims this to be trademark infringement , however Nintendo does not actually use the term "Wiimote" in official ...
The Wii Remote, [a] colloquially known as the Wiimote, was the primary game controller for Nintendo's Wii home video game console.An essential capability of the Wii Remote was its motion sensing capability, which allowed the user to interact with and manipulate items on screen via motion sensing, gesture recognition, and pointing using an accelerometer and optical sensor technology.
Also improved was the Netplay feature of the emulator, which allowed players to play multiplayer GameCube and Wii games online with friends, as long as the game did not require a Wii Remote. The emulator's GUI was also reworked to make it more user-friendly, and the Direct3D plug-in received further work.
This profile defines how multimedia audio can be streamed from one device to another over a Bluetooth connection (it is also called Bluetooth Audio Streaming). For example, music can be streamed from a mobile phone, laptop, or desktop to a wireless headset , hearing aid/ cochlear implant streamer, or car audio; voice can be streamed from a ...
Wii Speak is a microphone accessory for Nintendo's Wii home video game console. Connected to the console via USB, the device can be placed near the video display, which allowed voice chat to be conducted within entire rooms across multiple households. [2]
The Wii MotionPlus was developed by Nintendo in collaboration with game development tool company AiLive. [6] The sensor used is an InvenSense IDG-600 [7] or IDG-650 in later units, designed in accordance to Nintendo's specification; [8] [9] with a high dynamic range, high mechanical shock tolerance, high temperature and humidity resistance, and small physical size.
This is a list of games on the Wii video game console that use the console's Wi-Fi connection, over external (i.e. Nintendo's) servers. Additionally, the now-defunct WiiConnect24 connection had provided a method for some Wii games to interact online, but rather in a passive method from console to console.