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Sampling is a foundation of hip hop music, which emerged when producers in the 1980s began sampling funk and soul records, particularly drum breaks. It has influenced many other genres of music, particularly electronic music and pop .
Sampledelia (also called sampledelica) [1] is sample-based music that uses samplers or similar technology to expand upon the recording methods of 1960s psychedelia. [2] Sampledelia features "disorienting, perception-warping" manipulations of audio samples or found sounds via techniques such as chopping , looping or stretching .
Found objects are sometimes used in music, often to add unusual percussive elements to a work. Their use in such contexts is as old as music itself, as the original invention of musical instruments almost certainly developed from the sounds of natural objects rather than from any specifically designed instruments. [2]
Plunderphonics is a music genre in which tracks are constructed by sampling recognizable musical works. The term was coined by composer John Oswald in 1985 in his essay "Plunderphonics, or Audio Piracy as a Compositional Prerogative", [ 1 ] and eventually explicitly defined in the liner notes of his Grayfolded album.
Interpolation is prevalent in many genres of popular music; early examples are the Beatles interpolating "La Marseillaise" and "She Loves You", among three other interpolations in the 1967 song "All You Need Is Love", [3] and Lyn Collins interpolating lyrics from the 5 Royales' "Think" in her similarly titled 1972 song "Think (About It)".
The origin of sound collage can be traced back to the works of Biber's programmatic sonata Battalia (1673) and Mozart's Don Giovanni (1789), and certain passages in Mahler symphonies as collage, but the first fully developed collages occur in a few works by Charles Ives, whose piece Central Park in the Dark (1906) creates the feeling of a walk in the city by layering several distinct melodies ...
The studio practices of the Beatles evolved during the 1960s and, in some cases, influenced the way popular music was recorded. Some of the effects they employed were sampling, artificial double tracking (ADT) and the elaborate use of multitrack recording machines. They also used classical instruments on their recordings and guitar feedback.
Music plagiarism is the use or close imitation of another author's music while representing it as one's own original work. Plagiarism in music now occurs in two contexts—with a musical idea (that is, a melody or motif ) or sampling (taking a portion of one sound recording and reusing it in a different song).