Search results
Results From The WOW.Com Content Network
Pages in category "Python (programming language)-scripted video games" The following 43 pages are in this category, out of 43 total. This list may not reflect recent changes .
Pygame was originally written by Pete Shinners to replace PySDL after its development stalled. [2] [8] It has been a community project since 2000 [9] and is released under the free software GNU Lesser General Public License [5] (which "provides for Pygame to be distributed with open source and commercial software" [10]).
Neo4j is a graph database management system (GDBMS) developed by Neo4j Inc. The data elements Neo4j stores are nodes, edges connecting them, and attributes of nodes ...
Cypher was originally intended to be used with the graph database Neo4j, but was opened up through the openCypher project in October 2015. [ 3 ] The language was designed with the power and capability of SQL (standard query language for the relational database model ) in mind, but Cypher was based on the components and needs of a database built ...
Tutorial level of the 2000 video game Tux Racer, telling the user to push the red area of the screen to jump. In the context of video game design, a tutorial is any tool that teaches player or non-player characters [1] the rules, control interface, and mechanics of the game. Some tutorials are integrated into the game, while others are ...
2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.
Matplotlib (portmanteau of MATLAB, plot, and library [3]) is a plotting library for the Python programming language and its numerical mathematics extension NumPy.It provides an object-oriented API for embedding plots into applications using general-purpose GUI toolkits like Tkinter, wxPython, Qt, or GTK.
Finding Nash equilibrium in a game takes exponential time in the size of the representation. If the graphical representation of the game is a tree, we can find the equilibrium in polynomial time. In the general case, where the maximal degree of a node is 3 or more, the problem is NP-complete .