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Super Mario Sunshine was released in Japan on July 19, 2002. [20] It was later released in the United States on August 26 of that year. A GameCube bundle containing the game along with a GameCube console was released in North America on October 14, 2002. [21]
The best-selling game on the GameCube is Super Smash Bros. Melee. First released in Japan on November 21, 2001, it went on to sell just over 7.4 million units worldwide. [1] [2] The second best-selling game was Mario Kart: Double Dash, selling 6.88 million units. Super Mario Sunshine is the console's third best-selling game, with 5.91 million ...
Super Mario Sunshine is the second 3D Super Mario game. It was released in 2002 for the GameCube. In it, Mario and Peach travel to Isle Delfino for a vacation when a Mario doppelgänger, going by the name of Shadow Mario, appears and vandalizes the entire island.
Super Mario Odyssey [b] is a 2017 platform game developed and published by Nintendo for the Nintendo Switch.An entry in the Super Mario series, it follows Mario and his new ally Cappy—a sentient hat that allows Mario to control other characters and objects—as they journey across various kingdoms to save Princess Peach from Mario's nemesis Bowser's plans of forced marriage.
Super Mario 3D All-Stars [b] is a 2020 compilation of platform games developed and published by Nintendo for the Nintendo Switch.It commemorates the 35th anniversary of Nintendo's Super Mario series, with high-definition ports of Super Mario 64 (1996), Super Mario Sunshine (2002), and Super Mario Galaxy (2007).
The three best-selling franchises on the platform have been Mario at 244.70 million units sold, Pokémon at 103.36 million units, and The Legend of Zelda at 70.52 million units. Other major selling franchises include Splatoon which sold 25.56 million units and Kirby which sold 13.36 million units.
The name Super Mario 64-2 was also used interchangeably with Super Mario 128. This rumored expansion and sequel to Super Mario 64 was said to be developed for the 64DD, but was canceled due to the 64DD's commercial failure. [2] Miyamoto mentioned at E3's August 1997 convention that he was "just getting started" on the project. [3]
The Super Mario Bros. 35th Anniversary [a] was a celebration of the Super Mario video game series created by Shigeru Miyamoto.The series began with the release of Super Mario Bros. on September 13, 1985, and has since spanned over twenty games appearing on every major Nintendo video game console.