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  2. Unity build - Wikipedia

    en.wikipedia.org/wiki/Unity_build

    In software engineering, a unity build (also known as unified build, jumbo build or blob build) is a method used in C and C++ software development to speed up the compilation of projects by combining multiple translation units into a single one, usually achieved by using include directives to bundle multiple source files into one larger file.

  3. Unity Version Control - Wikipedia

    en.wikipedia.org/wiki/Unity_Version_Control

    Unity Version Control is a client/server system although in current terms of version control it can also be defined as a distributed revision control system, due to its ability to have very lightweight servers on the developer computer and push and pull branches between servers (similar to what Git and Mercurial do).

  4. Single compilation unit - Wikipedia

    en.wikipedia.org/wiki/Single_Compilation_Unit

    Single compilation unit (SCU) is a computer programming technique for the C and C++ languages, which reduces compilation time for programs spanning multiple files. . Specifically, it allows the compiler to keep data from shared header files, definitions and templates, so that it need not recreate them f

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  7. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    These included removing any fees for uses of Unity Personal for projects funded up to $200,000 (an increase from the previous $100,000 threshold), fees would only apply to games developed with Unity 2024 and beyond without any retroactive fees, and the fee would be based on the lesser of 2.5% of monthly revenue or a calculated value based on ...

  8. List of software package management systems - Wikipedia

    en.wikipedia.org/wiki/List_of_software_package...

    Homebrew: a port of the MacOS package manager meant for use with Windows Subsystem for Linux, using the already existing Linux port as its base; Ninite: Proprietary package manager for Windows NT; NuGet: A Microsoft-official free and open-source package manager for Windows, available as a plugin for Visual Studio, and extendable from the ...

  9. Unity Technologies - Wikipedia

    en.wikipedia.org/wiki/Unity_Technologies

    These changes include having no fees for Unity Personal, which can be used for projects funded up to $200,000 instead of $100,000, fees would only apply to games developed with Unity 2024 and onward without any retroactive fees, and that the fee would be based on self-reporting, the lesser of 2.5% of monthly revenue or a calculated amount based ...