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Whereas the words server and client may refer either to a computer or to a computer program, server-host and client-host always refer to computers. The host is a versatile, multifunction computer; clients and servers are just programs that run on a host. In the client–server model, a server is more likely to be devoted to the task of serving.
Download as PDF; Printable version; ... Free server software (3 C, 15 P) FTP server software ... Pages in category "Servers (computing)"
Category: Clients (computing) ... Download as PDF; Printable version; In other projects ... Client–server model; Client-side encryption;
Computing server: Shares vast amounts of computing resources, especially CPU and random-access memory, over a network. Any computer program that needs more CPU power and RAM than a personal computer can probably afford. The client must be a networked computer; otherwise, there would be no client-server model. Database server
Overview of a three-tier application. Three-tier architecture is a client-server software architecture pattern in which the user interface (presentation), functional process logic ("business rules"), computer data storage and data access are developed and maintained as independent modules, most often on separate platforms. [14]
Distributed computing system middleware can loosely be divided into two categories—those that provide human-time services (such as web request servicing) and those that perform in machine-time. This latter middleware is somewhat standardized through the Service Availability Forum [ 9 ] and is commonly used in complex, embedded systems within ...
Distributed programming typically falls into one of several basic architectures: client–server, three-tier, n-tier, or peer-to-peer; or categories: loose coupling, or tight coupling. [36] Client–server: architectures where smart clients contact the server for data then format and display it to the users. Input at the client is committed ...
Client/server distributed networking is also popular in web-based computing. [3] Client/Server is the principle that a client computer can provide certain capabilities for a user and request others from other computers that provide services for the clients. The Web's Hypertext Transfer Protocol is basically all client/server. [1] [4] [5] [6]