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  2. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and y axes counterclockwise through an angle .

  3. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    Then rotate the given axis and the point such that the axis is aligned with one of the two coordinate axes for that particular coordinate plane (x, y or z) Use one of the fundamental rotation matrices to rotate the point depending on the coordinate axis with which the rotation axis is aligned.

  4. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    Next, the cube is rotated ±45° about the vertical axis, followed by a rotation of approximately 35.264° (precisely arcsin 1 ⁄ √ 3 or arctan 1 ⁄ √ 2, which is related to the Magic angle) about the horizontal axis. Note that with the cube (see image) the perimeter of the resulting 2D drawing is a perfect regular hexagon: all the black ...

  5. Microsoft Paint - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Paint

    Microsoft Paint (commonly known as MS Paint or simply Paint) is a simple raster graphics editor that has been included with all versions of Microsoft Windows. The program opens, modifies and saves image files in Windows bitmap (BMP), JPEG , GIF , PNG , and single-page TIFF formats.

  6. Image editing - Wikipedia

    en.wikipedia.org/wiki/Image_editing

    Image editors are capable of altering an image to be rotated in any direction and to any degree. Mirror images can be created and images can be horizontally flipped or vertically flopped . A small rotation of several degrees is often enough to level the horizon , correct verticality (of a building, for example), or both.

  7. Axis–angle representation - Wikipedia

    en.wikipedia.org/wiki/Axis–angle_representation

    The angle θ and axis unit vector e define a rotation, concisely represented by the rotation vector θe.. In mathematics, the axis–angle representation parameterizes a rotation in a three-dimensional Euclidean space by two quantities: a unit vector e indicating the direction of an axis of rotation, and an angle of rotation θ describing the magnitude and sense (e.g., clockwise) of the ...

  8. Plane of rotation - Wikipedia

    en.wikipedia.org/wiki/Plane_of_rotation

    The sense of the rotation is to rotate from m towards n: the geometric product is not commutative so the product nm is the inverse rotation, with sense from n to m. Conversely all simple rotations can be generated this way, with two reflections, by two unit vectors in the plane of rotation separated by half the desired angle of rotation.

  9. Quaternions and spatial rotation - Wikipedia

    en.wikipedia.org/wiki/Quaternions_and_spatial...

    3D visualization of a sphere and a rotation about an Euler axis (^) by an angle of In 3-dimensional space, according to Euler's rotation theorem, any rotation or sequence of rotations of a rigid body or coordinate system about a fixed point is equivalent to a single rotation by a given angle about a fixed axis (called the Euler axis) that runs through the fixed point. [6]