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20Q is a computerized game of twenty questions that began as a test in artificial intelligence (AI). It was invented by Robin Burgener in 1988. [1] The game was made handheld by Radica in 2003, but was discontinued in 2011 because Techno Source took the license for 20Q handheld devices.
While Intelligent tutoring systems evolved from research in cognitive psychology and artificial intelligence, there are now many applications found in education and in organizations. Intelligent tutoring systems can be found in online environments or in a traditional classroom computer lab, and are used in K-12 classrooms as well as in ...
Science Bowl – a U.S. high school and middle school tournament focused on science; PACE – a U.S. non-profit organization best known for the PACE NSC tournament; ACF – a U.S. organization that runs college quiz bowl tournaments; Protmušis - a Lithuanian university quiz tournament; Brain Ring - a Soviet, and later, Russian quiz competition
Quick, Draw! is an online guessing game developed and published by Google LLC that challenges players to draw a picture of an object or idea and then uses a neural network artificial intelligence to guess what the drawings represent. [2] [3] [4] The AI learns from each drawing, improving its ability to guess correctly in the future. [3]
Generative artificial intelligence (generative AI, GenAI, [1] or GAI) is a subset of artificial intelligence that uses generative models to produce text, images, videos, or other forms of data. [ 2 ] [ 3 ] [ 4 ] These models learn the underlying patterns and structures of their training data and use them to produce new data [ 5 ] [ 6 ] based on ...
Allen Institute for Artificial Intelligence – research institute funded by Microsoft co-founder Paul Allen to construct AI systems with reasoning, learning and reading capabilities. The current flagship project is Project Aristo, the goal of which is computers that can pass school science examinations (4th grade, 8th grade, and 12th grade ...