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  2. SwiftUI - Wikipedia

    en.wikipedia.org/wiki/SwiftUI

    The following is an example of a simple Hello World program. The @main attribute defines the entry point into the app. It is standard practice in SwiftUI to separate the application struct and views into different structs, according to the Model–View–ViewModel (MVVM) architectural pattern.

  3. Model–view–viewmodel - Wikipedia

    en.wikipedia.org/wiki/Model–view–viewmodel

    In this respect, the viewmodel is more model than view, and handles most (if not all) of the view's display logic. [1] The viewmodel may implement a mediator pattern, organizing access to the back-end logic around the set of use cases supported by the view. MVVM is a variation of Martin Fowler's Presentation Model design pattern.

  4. Model–view–presenter - Wikipedia

    en.wikipedia.org/wiki/Model–view–presenter

    Diagram that depicts the model–view–presenter (MVP) GUI design pattern. Model–view–presenter (MVP) is a derivation of the model–view–controller (MVC) architectural pattern, and is used mostly for building user interfaces. In MVP, the presenter assumes the functionality of the "middle-man". In MVP, all presentation logic is pushed to ...

  5. Model–view–controller - Wikipedia

    en.wikipedia.org/wiki/Model–view–controller

    It directly manages the data, logic and rules of the application. In Smalltalk-80, the design of a model type is left entirely to the programmer. [15] With WebObjects, Rails, and Django, a model type typically represents a table in the application's database. [16] [17] [18] The model is essential for keeping the data organized and consistent ...

  6. Swift Playgrounds - Wikipedia

    en.wikipedia.org/wiki/Swift_Playgrounds

    Swift Playgrounds is an educational tool and development environment for the Swift programming language developed by Apple Inc., initially announced at the WWDC 2016 conference. [1] It was introduced as an iPad application alongside iOS 10 , with a macOS version introduced in February 2020. [ 2 ]

  7. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...

  8. Model–view–adapter - Wikipedia

    en.wikipedia.org/wiki/Model–view–adapter

    Model–view–adapter (MVA) or mediating-controller MVC is a software architectural pattern and multitier architecture.In complex computer applications that present large amounts of data to users, developers often wish to separate data (model) and user interface (view) concerns so that changes to the user interface will not affect data handling and that the data can be reorganized without ...

  9. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    In software engineering, the adapter pattern is a software design pattern (also known as wrapper, an alternative naming shared with the decorator pattern) that allows the interface of an existing class to be used as another interface. [1] It is often used to make existing classes work with others without modifying their source code.