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  2. Michael Kent (computer specialist) - Wikipedia

    en.wikipedia.org/wiki/Michael_Kent_(computer...

    By the time everyone had exhausted Kent's forecasts in the 1983-84 sports year, the group was estimated to have earned $10 to $15 million. Kent invented the statistical models. He was 34 when he had created the first successful program for handicapping basketball and football games: together with his brother, Michael collected statistical data ...

  3. Sports betting systems - Wikipedia

    en.wikipedia.org/wiki/Sports_betting_systems

    The sportsbooks are slower to adjust the odds in some sports versus other sports depending on the number of games played and the amount of money they take in from bettors. [citation needed] Betting systems based on statistical analysis have been around for a while, however they have not always been well known. One group that was known for their ...

  4. Betting strategy - Wikipedia

    en.wikipedia.org/wiki/Betting_strategy

    A betting strategy (also known as betting system) is a structured approach to gambling, in the attempt to produce a profit. To be successful, the system must change the house edge into a player advantage — which is impossible for pure games of probability with fixed odds, akin to a perpetual motion machine. [ 1 ]

  5. Gambling mathematics - Wikipedia

    en.wikipedia.org/wiki/Gambling_mathematics

    The mathematics of gambling is a collection of probability applications encountered in games of chance and can get included in game theory.From a mathematical point of view, the games of chance are experiments generating various types of aleatory events, and it is possible to calculate by using the properties of probability on a finite space of possibilities.

  6. Martingale (betting system) - Wikipedia

    en.wikipedia.org/wiki/Martingale_(betting_system)

    In this example, the probability of losing the entire bankroll and being unable to continue the martingale is equal to the probability of 6 consecutive losses: (10/19) 6 = 2.1256%. The probability of winning is equal to 1 minus the probability of losing 6 times: 1 − (10/19) 6 = 97.8744%. The expected amount won is (1 × 0.978744) = 0.978744.

  7. Gambling bot - Wikipedia

    en.wikipedia.org/wiki/Gambling_bot

    Gambling bots are software which use a gambling website's Application programming interface (API) to speed up the process of placing bets based upon a gambling system or betting strategy to decide which bets to place.

  8. Kelly criterion - Wikipedia

    en.wikipedia.org/wiki/Kelly_criterion

    Example of the optimal Kelly betting fraction, versus expected return of other fractional bets. In probability theory, the Kelly criterion (or Kelly strategy or Kelly bet) is a formula for sizing a sequence of bets by maximizing the long-term expected value of the logarithm of wealth, which is equivalent to maximizing the long-term expected geometric growth rate.

  9. Genius Sports - Wikipedia

    en.wikipedia.org/wiki/Genius_Sports

    Genius Sports provides software to sports leagues and federations. This technology enables sports to capture, manage and distribute their data and statistics and is used by sports leagues globally. [32] [33] Sports, in turn, grant Genius Sports the rights to commercialise their data and video content with sportsbooks, casinos and media companies.

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