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The Open Dynamics Engine (ODE) is a physics engine written in C/C++. Its two main components are a rigid body dynamics simulation engine and a collision detection engine. [ 3 ] It is free software licensed both under the BSD license and the LGPL .
Step is based on bodies and forces placed by the user: Bodies range from tiny particles to huge polygons, and each body has unique properties that influence the outcome of the simulation, such as mass and velocity, and their derivations such as kinetic energy.
Bullet is a physics engine which simulates collision detection as well as soft and rigid body dynamics.It has been used in video games and for visual effects in movies. Erwin Coumans, its main author, won a Scientific and Technical Academy Award [4] for his work on Bullet.
Linux, Mac OS X, Windows: MFEM: MFEM is a free, lightweight, scalable C++ library for finite element methods that features arbitrary high-order finite element meshes and spaces, support for a wide variety of discretizations, and emphasis on usability, generality, and high-performance computing efficiency. MFEM team 4.7 2024-05-07 BSD: Free
Havok Physics: [4] Originally from Ipion Software (Ipion Virtual Physics), it is designed primarily for video games, and allows for real-time collision and dynamics of rigid bodies in three dimensions.
MSC ADAMS (Automated Dynamic Analysis of Mechanical Systems) is a multibody dynamics simulation software system. It is currently owned by MSC Software Corporation.The simulation software solver runs mainly on Fortran and more recently C++ as well. [1]
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Kinematics is used in astrophysics to describe the motion of celestial bodies and collections of such bodies. In mechanical engineering, robotics, and biomechanics, [7] kinematics is used to describe the motion of systems composed of joined parts (multi-link systems) such as an engine, a robotic arm or the human skeleton.