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The phrase became unexpectedly popular following the worldwide launch of Skyrim in November 11, 2011. It was frequently quoted on numerous message board forums and blogs across the Internet, either as a catchphrase or a snowclone in the form of "I used to X, but then I took an arrow in the knee", by players who were amused with the guard NPC's line of dialogue and voice acting. [4]
These are the best funny quotes to make you laugh about life, aging, family, work, and even nature. Enjoy quips from comedy greats like Bob Hope, Robin Williams, and more. 134 funny quotes that ...
1. “A person’s a person, no matter how small.” – Dr. Seuss 2. “A child is an uncut diamond.” – Austin O’Malley 3. “Always kiss your children goodnight—even if they’re already ...
So, teens say, “You’ve told me that story 10 times before. Don’t be an NPC” or “That trend is so over, NPC.” ... With gaming technology more immersive today, says Morse, some kids ...
Shirley Curry (born April 2, 1936), also known by her nickname Skyrim Grandma, is an American YouTuber and gamer. She gained popularity for her Elder Scrolls V: Skyrim gameplay videos. [ 2 ]
The Elder Scrolls V: Skyrim is a 2011 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks.It is the fifth main installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion (2006), and was released worldwide for Microsoft Windows, PlayStation 3, and Xbox 360 on November 11, 2011.
This category is intended for fictional child characters in all genres of video games.As with real children, the term refers to characters who are understood to be biologically and/or chronologically under age 18 during the course of a game in which they are depicted.
The NPC (/ ɛ n. p i. s i /; also known as the NPC Wojak), derived from non-player character, is an Internet meme that represents people deemed to not think for themselves. It may refer to those who lack introspection or intrapersonal communication, or whose identity is deemed entirely determined by their surroundings and the information they consume, with no conscious processing or ...