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  2. File:Roblox logo.svg - Wikipedia

    en.wikipedia.org/wiki/File:Roblox_logo.svg

    English: The Roblox logo used in 2015 before it was replaced. ... This W3C-unspecified vector image was created with Inkscape. W3C-validity not checked. Captions.

  3. File:Roblox logo 2017.svg - Wikipedia

    en.wikipedia.org/wiki/File:Roblox_logo_2017.svg

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  4. File:First Roblox Logo.svg - Wikipedia

    en.wikipedia.org/wiki/File:First_Roblox_Logo.svg

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  5. File:Roblox Logo 2022.svg - Wikipedia

    en.wikipedia.org/wiki/File:Roblox_Logo_2022.svg

    More than 100 pages use this file. The following list shows the first 100 pages that use this file only. A full list is available.. Roblox; Roblox Corporation; User:79lives

  6. Transparency (graphic) - Wikipedia

    en.wikipedia.org/wiki/Transparency_(graphic)

    This image shows the results of overlaying each of the above transparent PNG images on a background color of #6080A0. Note the gray fringes on the letters of the middle image. This shows how the above images would look when, for example, editing them. The grey and white check pattern would be converted into transparency.

  7. File:Robux 2019 Logo gold.svg - Wikipedia

    en.wikipedia.org/wiki/File:Robux_2019_Logo_gold.svg

    The following other wikis use this file: Usage on ang.wikipedia.org Roblox; Usage on bn.wikipedia.org রবলক্স; Usage on es.wikipedia.org

  8. CSS box model - Wikipedia

    en.wikipedia.org/wiki/CSS_box_model

    The Cascading Style Sheets (CSS) specification describes how elements of web pages are displayed by graphical browsers. Section 4 of the CSS1 specification defines a "formatting model" that gives block-level elements—such as p and blockquote—a width and height, and three levels of boxes surrounding it: padding, borders, and margins. [4]

  9. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Two-dimensional slice through 3D Perlin noise at z = 0. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures.