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  2. Europa Universalis IV - Wikipedia

    en.wikipedia.org/wiki/Europa_Universalis_IV

    The Europa Universalis game (eventually named Europa Universalis: The Price of Power) was designed by Eivind Vetlesen of Aegir Games and has a solo mode by David Turczi. Jonathan Bolding of PC Gamer described a preview version as "something between a high player count Twilight Imperium and A Game of Thrones with a dash of Napoleon in Europe ".

  3. For the Glory - Wikipedia

    en.wikipedia.org/wiki/For_the_Glory

    For the Glory is a grand strategy wargame that is based on Europa Universalis II and Paradox's Europa Engine.It was developed by Crystal Empire Games, a studio composed of members of the Europa Universalis II modification "Alternative Grand Campaign / Event Exchange Project" (AGCEEP) team, and published by Paradox Interactive. [3]

  4. Special territories of members of the European Economic Area

    en.wikipedia.org/wiki/Special_territories_of...

    The Italian exclave village of Campione d'Italia is enclaved by Switzerland's Ticino canton as well as Lake Lugano (or Ceresio), and is a comune in the Province of Como, whilst Livigno, a small and remote mountain resort town, is a comune in the Province of Sondrio. Both comuni are part of the Lombardy region. Although part of the EU, Livigno ...

  5. Europa Universalis - Wikipedia

    en.wikipedia.org/wiki/Europa_Universalis

    Europa Universalis is a historically accurate real-time strategy game; it recreates 300 years of history from the Age of Discovery in 1492 to Napoleon's rise to power in 1792. [ 7 ] The game lets the player take control of one of seven European nations (others are available in different scenarios) from 1492 to 1792, expanding its power through ...

  6. Europa Universalis (board game) - Wikipedia

    en.wikipedia.org/wiki/Europa_Universalis_(board...

    Europa Universalis is a board game created by Philippe Thibaut and released by Azure Wish Enterprise on 27 April 1993. [1] It is a geopolitical strategy game in which ...

  7. Paradox Development Studio - Wikipedia

    en.wikipedia.org/wiki/Paradox_Development_Studio

    In 2007, the studio debuted a new game engine, called Clausewitz Engine in Europa Universalis III. [10] Named after the Prussian general Carl von Clausewitz , the new engine is written in the C++ programming language and provides a 3D view of part or the totality of the world map, depending on the played game.

  8. Victoria II - Wikipedia

    en.wikipedia.org/wiki/Victoria_II

    The basic combat system is a combination of the systems used in Europa Universalis III, Europa Universalis: Rome, and Hearts of Iron III. A key component to combat is "frontage": the number of units in an army at the front line , which decreases as technology improves to simulate the change from the roving armies of the Napoleonic Era to the ...

  9. Regions of Europe - Wikipedia

    en.wikipedia.org/wiki/Regions_of_Europe

    Groupings by compass directions are the hardest to define in Europe, since there are a few calculations of the midpoint of Europe (among other issues), and the pure geographical criteria of "east" and "west" are often confused with the political meaning these words acquired during the Cold War era.