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Photograph by Giorgio Sommer (1834–1914); Famille napolitaine — a Neapolitan mother searching for lice in her son's hair.. Nitpicking is a term, first attested in 1956, that describes the action of giving too much attention to unimportant detail.
Phil Farrand (born November 5, 1958) is an American computer programmer and consultant, webmaster and author.He is known for his Nitpicker's Guides, in which he nitpicks plot holes and continuity errors in the various Star Trek television programs and movies, and for the creation of Nitcentral, a website devoted to the same activity. [1]
Nitpicking may refer to: . Nitpicking is the action of giving too much attention to unimportant detail.. Nitpicking may also refer to: . Nitpick (Isabelle), a tool of the Isabelle proof assistant
Enemies encountered on the way up the mountains include the Topi, Nitpicker, and White Bear. Topis come in two varieties: the blue seal featured in the Japanese Famicom Ice Climber release and the short Yeti-like creatures seen in Western versions and VS. Ice Climber. Topis have the ability to fill in holes in the floor with ice.
The Mrs. Piggle-Wiggle series is about a small woman who lives in an upside-down house in a lively neighborhood inhabited mainly by children who have bad habits.. Mrs. Piggle-Wiggle has a chest full of magical cures left to her by her deceased husband, Mr. Piggle-Wiggle, who was a pirate.
The Prime Directive is one of many guidelines for Starfleet's mandate to explore the galaxy and "seek out new life and new civilizations." Although the concept of the Prime Directive has been alluded to and paraphrased by many Star Trek characters during the television series and feature films, the text of the directive was only revealed to viewers in 2021 during the Star Trek: Prodigy episode ...
The Holodeck is a fictional device from the television franchise Star Trek which uses "holograms" (projected light and electromagnetic energy which create the illusion of solid objects) to create a realistic 3D simulation of a real or imaginary setting, in which participants can freely interact with the environment as well as objects and characters, and sometimes a predefined narrative.