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  2. Pokémon competitive play - Wikipedia

    en.wikipedia.org/wiki/Pokémon_competitive_play

    Pokémon are always set to level 50 in battle regardless of what level they are in offline gameplay. [10] Mythical Pokémon have never been allowed for use in VGC, until the Series 13 ruleset for Pokémon Sword and Shield's ranked battles was announced. [9] During a battle, there are three timers running. [10] One timer is the battle clock.

  3. Pokémon Diamond and Pearl - Wikipedia

    en.wikipedia.org/wiki/Pokémon_Diamond_and_Pearl

    After accumulating enough experience points, it will level up; most Pokémon evolve into a new species of Pokémon whenever they reach a certain level. Pokémon's stats also increase every time it levels up, and they will also learn new moves at certain levels as well. If a Pokémon is prevented from evolving it will learn new moves faster. [5]

  4. Pokémon Challenges - Wikipedia

    en.wikipedia.org/wiki/Pokémon_Challenges

    [5] [6] His Nuzlocke challenges include further restrictions compared to the traditional ruleset, such as level caps and no items in battle. [7] In 2016, Krüger completed a permadeath solo run of Pokémon FireRed using only a Rattata , one of the game's weakest characters.

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  6. MissingNo. - Wikipedia

    en.wikipedia.org/wiki/MissingNo.

    MissingNo. [a] (/ ˈ m ɪ s ɪ ŋ ˈ n oʊ / ⓘ; Japanese: けつばん, [1] Hepburn: Ketsuban) is a glitch and an unofficial Pokémon species found in the video games Pokémon Red and Blue.

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  8. Grinding (video games) - Wikipedia

    en.wikipedia.org/wiki/Grinding_(video_games)

    For some games, grinding is an integral part of the gameplay and is required if the player wants to make significant progress. In some cases, progression may be entirely negated if the player does not grind enough, for example an area necessary for the story may be locked until a certain action is repeated a certain amount of time to prove the experience of the player.

  9. Glicko rating system - Wikipedia

    en.wikipedia.org/wiki/Glicko_rating_system

    Mark Glickman created the Glicko rating system in 1995 as an improvement on the Elo rating system. [1]Both the Glicko and Glicko-2 rating systems are under public domain and have been implemented on game servers online like Counter-Strike: Global Offensive, Team Fortress 2, [2] Dota 2, [3] Guild Wars 2, [4] Splatoon 2, [5] Online-go.com, [6] Lichess and Chess.com.