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  2. Zweihänder (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/Zweihänder_(role-playing...

    Zweihänder Grim & Perilous RPG or Zweihänder is a 2017 dark fantasy tabletop role-playing game designed by Daniel D. Fox. Zweihänder won two gold ENNIE Awards. Zweihänder was designed for unusually punishing combat.

  3. System Reference Document - Wikipedia

    en.wikipedia.org/wiki/System_Reference_Document

    It also formed the basis for independent role-playing games from other publishers, such as Mutants & Masterminds and the Pathfinder Roleplaying Game, among others. The 4th edition of D&D, released in 2008, was not licensed under the OGL, but under the more restrictive Game System License. Subsequently, the 4e System Reference Document is quite ...

  4. Zweihänder - Wikipedia

    en.wikipedia.org/wiki/Zweihänder

    The Zweihänder is a recurring weapon in the Dark Souls series of video games. The video game Team Fortress 2 features an unlockable Zweihänder known as the "Claidheamh Mòr". The multiplayer video game Chivalry: Medieval Warfare features the Zweihänder. In its sequel, Chivalry 2, the Zweihänder appears as a skin for the Greatsword.

  5. Strategy-stealing argument - Wikipedia

    en.wikipedia.org/wiki/Strategy-stealing_argument

    In the game of Chomp strategy stealing shows that the first player has a winning strategy in any rectangular board (other than 1x1). In the game of Sylver coinage, strategy stealing has been used to show that the first player can win in certain positions called "enders". [4] In all of these examples the proof reveals nothing about the actual ...

  6. Fictitious play - Wikipedia

    en.wikipedia.org/wiki/Fictitious_play

    The game is a potential game (Monderer and Shapley 1996-a,1996-b) The game has generic payoffs and is 2 × N (Berger 2005) Fictitious play does not always converge, however. Shapley (1964) proved that in the game pictured here (a nonzero-sum version of Rock, Paper, Scissors), if the players start by choosing (a, B), the play will cycle ...

  7. List of games in game theory - Wikipedia

    en.wikipedia.org/wiki/List_of_games_in_game_theory

    Constant sum: A game is a constant sum game if the sum of the payoffs to every player are the same for every single set of strategies. In these games, one player gains if and only if another player loses. A constant sum game can be converted into a zero sum game by subtracting a fixed value from all payoffs, leaving their relative order unchanged.

  8. One-shot deviation principle - Wikipedia

    en.wikipedia.org/wiki/One-shot_deviation_principle

    The one-shot deviation principle (also known as single-deviation property [1]) is the principle of optimality of dynamic programming applied to game theory. [2] It says that a strategy profile of a finite multi-stage extensive-form game with observed actions is a subgame perfect equilibrium (SPE) if and only if there exist no profitable single deviation for each subgame and every player.

  9. Man, Play and Games - Wikipedia

    en.wikipedia.org/wiki/Man,_Play_and_Games

    Man, Play and Games (ISBN 0029052009) is the influential 1961 book by the French sociologist Roger Caillois (French: Les jeux et les hommes, 1958) on the sociology of play and games or, in Caillois' terms, sociology derived from play.