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The mystic experience can be defined by the mystic's purported access to "realities or states of affairs that are of a kind not accessible by way of ordinary sense-perception structured by mental conceptions, somatosensory modalities, or standard introspection." [13] Whether or not such an experience is veridical remains undecided.
A form of "postmodern animism", Horsley argues that synchromysticism "underlines a common theme beneath three apparently disparate areas: that of the religious quest for meaning or 'signs,' the shamanic/animistic relationship with Nature, and the schizophrenic's inability to distinguish between reality and fantasy."
Nature mysticism refers to "an experience of Nature in all things or of all things as being one," [8] and includes, for instance, Zen Buddhism, Taoism, much Upanishadic thought, as well as American Transcendentalism. Within the second 'monistic' camp, Zaehner draws a clear distinction between the dualist 'isolationist' ideal of Samkhya, the ...
The Bronze Canticles is a series of fantasy novels written by Tracy and Laura Hickman, comprising to date Mystic Warrior (2004), Mystic Quest (2005), and Mystic Empire (2006). The series is set across three worlds: Aerbon, World of the Dragonkings: For more than four centuries, humanity has worshipped five immortal Dragonkings as gods.
Quantum mysticism, sometimes referred to pejoratively as quantum quackery or quantum woo, [1] is a set of metaphysical beliefs and associated practices that seek to relate spirituality or mystical worldviews to the ideas of quantum mechanics and its interpretations.
A magical organization or magical order is an organization or secret society created for the practice of initiation into ceremonial or other forms of occult magic or to further the knowledge of magic among its members.
There are currently 4103 [a] games across both this page (M to Z) and the remainder of the list from A to L.. For a chronological list, click the sort button in any of the available region's column.
Mythic Odysseys of Theros is a 256-page campaign and adventure guide for using the Theros setting, from the collectible card game Magic: The Gathering, in the 5th edition.. The book expands on game elements for the 5th edition, such