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assault mode A game mode in which one team tries to attack (or capture) specific areas and the other team tries to defend those points. asset flipping The practice of creating a game using 'free' art and audio assets, either from an online marketplace or the default stock of assets included with many game engines. Asset-flips are often of very ...
The licensing arrangement with Microsoft enabled the use of the Voice SDK for Microsoft's Xbox and required that all multi-player Xbox game developers included in-game voice chat capabilities. Today, virtually every leading online multiplayer game includes voicechat due to the pioneering efforts by the Resounding team.
Magic (game terminology) Map seed; Massively multiplayer online game; Matchmaking (video games) Microconsole; Micromanagement (gameplay) Microtransaction; Mini-map; Minigame; Mob (video games) Mobile game; Module file; MUD terminology; Murder simulator
There are a few reasons for your chat not working properly: • Guest players do not have chat capability. Log in with an AOL Username if you wish to participate in the chat. • An administrator may have suspended this ability for abuse. If this is the case, you would have received notice regarding the abuse.
MMF—Multi-Mode (optical) Fiber; MMIO—Memory-Mapped I/O; MMI—Man Machine Interface. MMORPG—Massively Multiplayer Online Role-Playing Game; MMS—Multimedia Message Service; MMU—Memory Management Unit; MMX—Multi-Media Extensions; MNG—Multiple-image Network Graphics; MoBo—Motherboard; MOM—Message-Oriented Middleware; MOO—MUD ...
In some online multiplayer games, there is a chat system in matchmaking where people can communicate with others across the globe. Chatting helps friends stay connected with one another, talk about strategy, and befriend others to keep the game more fun. Usually, there is the possibility to chat with your party.
In the Champions game (and related games using the Hero System), a character may have a DNPC, or "dependent non-player character". This is a character controlled by the GM, but for which the player character is responsible in some way, and who may be put in harm's way by the PC's choices.
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